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In this chapter, we've discussed how events are propagated through inheritance and window hierarchies, introduced pluggable and dynamic event handlers, talked about window identifiers, and described how you can write your own custom event classes and macros. For more on the mechanics of event handling, please refer to Appendix H, "How wxWidgets Processes Events." Appendix I, "Event Classes and Macros," lists commonly used event classes and macros. You can also look at a number of the wxWidgets samples for examples of event usage, notably samples/event. Next, we'll discuss a range of important GUI components that you can start putting to use in your applications. |
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