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Chapter 2: Information Technology
Table 2.1: Performance Metrics Relevant to a Software Application
Table 2.2: Estimated Improvement in Performance per Unit Cost for the Information Technologies
Table 2.3: The Four Historical Overlapping Phases of Computing
Table 2.4: Scaling Laws for MOS Integrated Circuits with a Fixed Electric Field Intensity
Chapter 4: Creating Software
Table 4.1: Typical Phases in a Waterfall Model of Software Development
Table 4.2: Considerations in Choosing Single-Stage Compilation vs. Interpretation
Table 4.3: Examples of Middleware Services That Would Extend the Infrastructure Utility Model
Chapter 5: Management
Table 5.1: Stages of the Software Supply Value Chain and Their Generic Tasks
Table 5.2: Generic Types of Software Releases
Table 5.3: Characteristics Ascribed to Different Types of Releases
Table 5.4: Four Major Threats to Information as It Crosses a Network
Table 5.5: Issues to be Addressed in Privacy Policies
Table 5.6: Examples of Access Control Mechanisms Enforced in the Infrastructure
Chapter 6: Software Supply Industry
Table 6.1: Considerations in Choosing an Application and Its Supplier
Chapter 7: Software Creation Industry
Table 7.1: Description of Layers Shown in Figure 7.5
Table 7.2: Core Competencies Relating to the Software Industry
Table 7.3: Examples of infrastructure Defined by Application and Technology Dependence
Table 7.4: Methodologies for Building Software on an Existing Code Base
Table 7.5: Properties That Distinguish a Component
Table 7.6: Industrial Contexts for Development Methodologies
Chapter 8: Government
Table 8.1: Generic Types of Source Code Software Licenses
Table 8.2: Approaches to Copy Protection
Chapter 9: Economics
Table 9.1: Examples of Pricing Options for Software Applications
Table 9.2: Costs in Supplying Software to the End-User
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Table of content
Software Ecosystem: Understanding an Indispensable Technology and Industry
ISBN: 0262633310
EAN: 2147483647
Year: 2005
Pages: 145
Authors:
David G. Messerschmitt
,
Clemens Szyperski
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Introduction to Computer Programming
Characters, Strings, and Text Output
Playing Some Tunes CD Audio, MIDI and MP3 Music
Appendix A Answers to the Chapter Quizzes
C++ How to Program (5th Edition)
Wrap-Up
Exercises
Exercises
Summary
G.11. Class Withdrawal
101 Microsoft Visual Basic .NET Applications
Interacting with the Operating System
GDI+
COM Interop/PInvoke
Securing Applications
Coding Conventions
Microsoft Office Visio 2007 Step by Step (Step By Step (Microsoft))
Working with Groups
Formatting Shapes and Diagrams
Creating Project Schedules
Creating Organization Charts
Creating Network Diagrams
Programming .Net Windows Applications
Projects and Solutions
Form Properties
Control Class
Custom Controls
Bug Database: A Windows Application
Python Programming for the Absolute Beginner, 3rd Edition
Signals
Climbing the CGI Learning Curve
Persistence Options in Python
PyCalc: A Calculator Program/Object
Section B.5. Python Internet Resources
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