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Chapter 2: Information Technology
Table 2.1: Performance Metrics Relevant to a Software Application
Table 2.2: Estimated Improvement in Performance per Unit Cost for the Information Technologies
Table 2.3: The Four Historical Overlapping Phases of Computing
Table 2.4: Scaling Laws for MOS Integrated Circuits with a Fixed Electric Field Intensity
Chapter 4: Creating Software
Table 4.1: Typical Phases in a Waterfall Model of Software Development
Table 4.2: Considerations in Choosing Single-Stage Compilation vs. Interpretation
Table 4.3: Examples of Middleware Services That Would Extend the Infrastructure Utility Model
Chapter 5: Management
Table 5.1: Stages of the Software Supply Value Chain and Their Generic Tasks
Table 5.2: Generic Types of Software Releases
Table 5.3: Characteristics Ascribed to Different Types of Releases
Table 5.4: Four Major Threats to Information as It Crosses a Network
Table 5.5: Issues to be Addressed in Privacy Policies
Table 5.6: Examples of Access Control Mechanisms Enforced in the Infrastructure
Chapter 6: Software Supply Industry
Table 6.1: Considerations in Choosing an Application and Its Supplier
Chapter 7: Software Creation Industry
Table 7.1: Description of Layers Shown in Figure 7.5
Table 7.2: Core Competencies Relating to the Software Industry
Table 7.3: Examples of infrastructure Defined by Application and Technology Dependence
Table 7.4: Methodologies for Building Software on an Existing Code Base
Table 7.5: Properties That Distinguish a Component
Table 7.6: Industrial Contexts for Development Methodologies
Chapter 8: Government
Table 8.1: Generic Types of Source Code Software Licenses
Table 8.2: Approaches to Copy Protection
Chapter 9: Economics
Table 9.1: Examples of Pricing Options for Software Applications
Table 9.2: Costs in Supplying Software to the End-User
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Table of content
Software Ecosystem: Understanding an Indispensable Technology and Industry
ISBN: 0262633310
EAN: 2147483647
Year: 2005
Pages: 145
Authors:
David G. Messerschmitt
,
Clemens Szyperski
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Introduction to Computer Programming
More Power to the Numbers Data Sequences and Arrays
The Art of Using Animated Sprites for 2D Games
Loading and Saving Information Using Files
Adobe After Effects 7.0 Studio Techniques
Study a Shot like an Effects Artist
Organization
Track Mattes
Morphing
Film 101
C & Data Structures (Charles River Media Computer Engineering)
C Operators
Arrays
Function
Trees
Problems in Strings
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Individual change
Team change
Organizational change
Restructuring
IT-based process change
GO! with Microsoft Office 2003 Brief (2nd Edition)
Objective 9. Use the Excel Help System
Objective 11. Navigate and Rename Worksheets
Summary
Using Functions and Data Tables
Problem Solving
Junos Cookbook (Cookbooks (OReilly))
Introduction
Allowing Access to the Router
Configuring Ethernet Interfaces
Configuring an ATM Interface
Adjusting Local Preference Values
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