Chapter 15. Introducing Director 3D


What You Will Learn

In this lesson you will

  • Learn the basics of Director's real-time 3D engine

  • Create a primitive sphere model

  • Create a shader and a texture for the sphere

  • Animate a camera using Lingo

  • Import the 3D game board into Director

  • Learn how to create and assign random textures to the game cards

Approximate Time

This lesson should take you about 1.5 hours to complete.

Lesson Files

Media Files:

house.jpg

memory.W3D

t1.jpg

t2.jpg

t3.jpg

t4.jpg

t5.jpg

t6.jpg

t7.jpg

t8.jpg

top_dm.jpg

Starting Files:

None

Completed Files:

memory.dir

This is the first lesson in the fourth project, a 3D version of the classic game, "Memory." By completing this project you will gain a basic understanding of Director's real-time 3D engine.

Director has had 3D capabilities since version 8.5, when Macromedia teamed up with Intel and created a real-time 3D engine for Director. Coupled with the fact that Director movies can be put on the Web, a powerful combination resulted. Since its release, developers have used Director's 3D capabilities to create everything from games to product viewers for major corporations. For instance, the Lego company offers the Lego Studios' "Backlot," a multi-level real-time 3D game created with Director. You can play the game here: http://www.lego.com/eng/play/games/backlot. For other examples of great 3D content go to macromedia.com and visit the Director Showcase section.

Remember this game?



Macromedia Director MX 2004. Training from the Source
Macromedia Director MX 2004: Training from the Source
ISBN: 0321223659
EAN: 2147483647
Year: 2003
Pages: 166
Authors: Dave Mennenoh

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