Index_F


F

Factories

purpose of, 50

using, 50–51

Fade-in and fade-out effects, 181

Failure. See also Bugs; Debugging.

exceptions, throwing, 413–414

handling, 412–414

recovery from, 412–413

FastStruct, 66–67

FAT32, storing clusters on, 258

Fault tree, 417

Features of game, master inventory of, 475–476

Field of view, 305

File management, 10

Fill rate, 22

Filmstrips, 191–192

FindIndent() function, 82

FindString() function, 82

Flight simulators, game world design, 26

Flip() method, 164

Flipping, 164

dirty rectangle drawing and, 198

FLX files, 265

Focus order, 149, 152–154

Fonts

antialiasing to background, 186–187

drawing, processor usage for, 187

drawing text with, 182–186

drawing to surface, 185–186

drop shadows for, 186–187

licenses for use, 187–188, 469

redrawing, 197

For loops, 194

assembly code for, 438

Frame rate, 194–195

calculating, 21–22

draw helpers for, 440

Freidl, Jeffrey E. F., 78

Frequencies, digital audio, 254

Frontbuffer, 163–164

Full-screen games

debugging, 421–422

debugging remotely, 422–424

Full-screen mode, 372–385

flipping, 378

GDI boxes, 378

lost or incompatible surfaces, 374–377

messages, 378–380

testing, 396–400

windows, bad, 377–378

Function keys, 137

Functional tests, 494–499

gameflow-interface section, 498–499

sample, 495–498

scheduling, 506

user education section, 498

Functions

memory addresses of, 414–415

tracking errors in, 415




Game Coding Complete
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139

Similar book on Amazon

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net