Index L

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

ladders
    climbing 
    fuzzy rules 
languages 
    completeness 
    domain-specific languages 
    expressiveness 
    extensibility 
    scripting languages  2nd 
layers
    agents 
layouts
    environments
        weapon selection  2nd 
lazy evaluation
    embodied agents 
LCSs
    (learning classifier systems)  2nd 
    architecture  2nd  3rd 
    classifiers  2nd  3rd  4th  5th  6th 
        action selection  2nd 
        creating  2nd 
        matching 
        predictions  2nd 
        reinforcement  2nd  3rd 
        removing  2nd 
leaf nodes
    DTs (decision trees) 
learning
    adaptive behaviors 
        AI engineering 
        debugging  2nd 
        design  2nd  3rd  4th 
        methodologies  2nd 
        problems  2nd  3rd  4th  5th 
        programming 
        testing  2nd 
    animats  2nd  3rd  4th  5th  6th 
        adaptation 
        algorithms 
        optimization 
        reactive techniques 
        teaching 
    LCSs  2nd 
        (learning classifier systems)  2nd 
        action selection  2nd  3rd  4th  5th 
        architecture  2nd  3rd 
        classifier creation  2nd 
        classifier matching 
        classifier removal  2nd 
        classifiers  2nd  3rd  4th 
        predictions  2nd 
    mechanisms  2nd  3rd 
    reinforcement learning  2nd  3rd  4th  5th  6th 
        actions 
        adaptive gathering behaviors  2nd  3rd 
        advantages 
        algorithms  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th 
        approximators  2nd 
        backups  2nd  3rd 
        behavior policies  2nd  3rd 
        bootstrapping  2nd 
        convergence  2nd 
        decomposition  2nd  3rd  4th  5th 
        disadvantages  2nd 
        hierarchies  2nd 
        in-game situations  2nd 
        Markov decision processes  2nd  3rd 
        model  2nd 
        movement modeling  2nd  3rd  4th 
        optimal returns  2nd  3rd 
        problems 
        problems; exploitation  2nd  3rd 
        problems; exploration  2nd  3rd 
        reward signals  2nd  3rd 
        shooting  2nd  3rd  4th 
        states 
        value functions  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    weapon fitness  2nd  3rd 
    weapon properties  2nd  3rd 
    weapon selection 
learning algorithms 
learning classifier systems (LCSs)  [See LCSs (learning classifier systems)]2nd  [See LCSs (learning classifier systems)]
learning policies
    adaptive gathering behaviors 
learning systems
    adaptation 
    batch learning 
    behaviors 
    designing  2nd 
    evolutionary learning  2nd 
    facts 
    imitation 
    incremental learning 
        interoperability  2nd 
    knowledge 
    misidentification  2nd 
    offline games 
    online games 
    optimization 
    procedures 
    purpose of  2nd  3rd  4th  5th  6th  7th  8th 
    reinforcement learning  2nd 
    representation
        overlaps 
    shaping 
    supervised learning  2nd 
    training 
    trial and error 
    unsupervised learning 
leave nodes
    DTs  2nd  3rd 
levels of detail
    state machines  2nd  3rd  4th  5th 
line traces 
linear approximation
    aiming errors  2nd  3rd 
linear scaling 
linguistic expressions
    fuzzy set theory  2nd  3rd 
linguistic modifiers 
linguistic variables
    fuzzy set theory  2nd  3rd  4th 
lists
    genetic operators  2nd  3rd  4th 
local minima
    perceptrons  2nd  3rd 
locomotion systems 
locomotions
    animats 
logic
    control logic
        finite state machines  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
    fuzzy logic  2nd  3rd 
    fuzzy set theory  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
        algorithms  2nd 
        defuzzification  2nd  3rd  4th  5th 
        fuzzification  2nd  3rd 
        interpreters  2nd  3rd  4th  5th  6th  7th 
        knowledge base  2nd  3rd 
        linguistic expressions  2nd  3rd 
        modifiers  2nd  3rd  4th  5th 
        movement behaviors  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st 
        objections  2nd  3rd 
        operators  2nd 
        variables  2nd  3rd  4th  5th 
        working memory 
long distances
    weapon selection 



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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