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ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers
ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers
ISBN: 0596526954
EAN: 2147483647
Year: 2007
Pages: 351
Authors:
Joey Lott
,
Darron Schall
,
Keith Peters
BUY ON AMAZON
ActionScript 3.0 Cookbook
Table of Contents
Preface
Chapter 1. ActionScript Basics
Section 1.0. Introduction
Recipe 1.1. Creating an ActionScript Project
Recipe 1.2. Customizing the Properties of an Application
Recipe 1.3. Where to Place ActionScript Code
Recipe 1.4. How to Trace a Message
Recipe 1.5. Handling Events
Recipe 1.6. Responding to Mouse and Key Events
Recipe 1.7. Using Mathematical Operators
Recipe 1.8. Checking Equality or Comparing Values
Recipe 1.9. Performing Actions Conditionally
Recipe 1.10. Performing Complex Conditional Testing
Recipe 1.11. Repeating an Operation Many Times
Recipe 1.12. Repeating a Task over Time
Recipe 1.13. Creating Reusable Code
Recipe 1.14. Generalizing a Method to Enhance Reusability
Recipe 1.15. Exiting a Method
Recipe 1.16. Obtaining the Result of a Method
Recipe 1.17. Handling Errors
Chapter 2. Custom Classes
Section 2.0. Introduction
Recipe 2.1. Creating a Custom Class
Recipe 2.2. Determining Where to Save a Class
Recipe 2.3. Creating Properties That Behave As Methods
Recipe 2.4. Creating Static Methods and Properties
Recipe 2.5. Creating Subclasses
Recipe 2.6. Implementing Subclass Versions of Superclass Methods
Recipe 2.7. Creating Constants
Recipe 2.8. Dispatching Events
Chapter 3. Runtime Environment
Section 3.0. Introduction
Recipe 3.1. Detecting the Player Version
Recipe 3.2. Detecting the Operating System
Recipe 3.3. Checking the Player Type
Recipe 3.4. Checking the System Language
Recipe 3.5. Detecting Display Settings
Recipe 3.6. Scaling the Movie
Recipe 3.7. Changing the Alignment
Recipe 3.8. Hiding the Flash Player s Menu Items
Recipe 3.9. Detecting the Device s Audio Capabilities
Recipe 3.10. Detecting the Device s Video Capabilities
Recipe 3.11. Prompting the User to Change Player Settings
Recipe 3.12. Dealing with System Security
Chapter 4. Numbers and Math
Section 4.0. Introduction
Recipe 4.1. Representing Numbers in Different Bases
Recipe 4.2. Converting Between Different Number Systems
Recipe 4.3. Rounding Numbers
Recipe 4.4. Inserting Leading or Trailing Zeros or Spaces
Recipe 4.5. Formatting Numbers for Display Without a Mask
Recipe 4.6. Formatting Currency Amounts
Recipe 4.7. Generating a Random Number
Recipe 4.8. Simulating a Coin Toss
Recipe 4.9. Simulating Dice
Recipe 4.10. Simulating Playing Cards
Recipe 4.11. Generating a Unique Number
Recipe 4.12. Converting Angle Measurements
Recipe 4.13. Calculating the Distance Between Two Points
Recipe 4.14. Determining Points Along a Circle
Recipe 4.15. Converting Between Units of Measurement
Chapter 5. Arrays
Section 5.0. Introduction
Recipe 5.1. Adding Elements to the Start or End of an Array
Recipe 5.2. Looping Through an Array
Recipe 5.3. Searching for Matching Elements in an Array
Recipe 5.4. Removing Elements
Recipe 5.5. Inserting Elements in the Middle of an Array
Recipe 5.6. Converting a String to an Array
Recipe 5.7. Converting an Array to a String
Recipe 5.8. Creating a Separate Copy of an Array
Recipe 5.9. Storing Complex or Multidimensional Data
Recipe 5.10. Sorting or Reversing an Array
Recipe 5.11. Implementing a Custom Sort
Recipe 5.12. Randomizing the Elements of an Array
Recipe 5.13. Getting the Minimum or Maximum Element
Recipe 5.14. Comparing Arrays
Recipe 5.15. Creating an Associative Array
Recipe 5.16. Reading Elements of an Associative Array
Chapter 6. Display List
Section 6.0. Introduction
Recipe 6.1. Adding an Item to the Display List
Recipe 6.2. Removing an Item from the Display List
Recipe 6.3. Moving Objects Forward and Backward
Recipe 6.4. Creating Custom Visual Classes
Recipe 6.5. Creating Simple Buttons
Recipe 6.6. Loading External Images at Runtime
Recipe 6.7. Loading and Interacting with External Movies
Recipe 6.8. Creating Mouse Interactions
Recipe 6.9. Dragging and Dropping Objects with the Mouse
Chapter 7. Drawing and Masking
Section 7.0. Introduction
Recipe 7.1. Setting a Line Style
Recipe 7.2. Setting Gradient Line Styles
Recipe 7.3. Drawing a Line
Recipe 7.4. Drawing a Curve
Recipe 7.5. Drawing an Arc
Recipe 7.6. Drawing a Rectangle
Recipe 7.7. Drawing a Circle
Recipe 7.8. Drawing an Ellipse
Recipe 7.9. Drawing a Triangle
Recipe 7.10. Drawing Regular Polygons
Recipe 7.11. Drawing a Star
Recipe 7.12. Filling a Shape with a Solid or Translucent Color
Recipe 7.13. Filling a Shape with a Gradient
Recipe 7.14. Filling a Shape with a Bitmap
Recipe 7.15. Scripting Masks
Chapter 8. Bitmaps
Section 8.0. Introduction
Recipe 8.1. Creating a BitmapData Object
Recipe 8.2. Adding a Bitmap to the Display List
Recipe 8.3. Drawing a Display Object to a Bitmap
Recipe 8.4. Loading an External Image into a Bitmap
Recipe 8.5. Manipulating Pixels
Recipe 8.6. Creating Rectangular Fills
Recipe 8.7. Creating a Flood Fill
Recipe 8.8. Copying Pixels
Recipe 8.9. Copying Channels
Recipe 8.10. Creating Noise
Recipe 8.11. Creating Perlin Noise
Recipe 8.12. Using Threshold
Recipe 8.13. Applying a Filter to a Bitmap
Recipe 8.14. Dissolving Between Two Bitmaps
Recipe 8.15. Scrolling a Bitmap
Chapter 9. Text
Section 9.0. Introduction
Recipe 9.1. Creating an Outline Around a Text Field
Recipe 9.2. Creating a Background for a Text Field
Recipe 9.3. Making a User Input Field
Recipe 9.4. Making a Password Input Field
Recipe 9.5. Filtering Text Input
Recipe 9.6. Setting a Field s Maximum Length
Recipe 9.7. Displaying Text
Recipe 9.8. Displaying HTML-Formatted Text
Recipe 9.9. Condensing Whitespace
Recipe 9.10. Sizing Text Fields to Fit Contents
Recipe 9.11. Scrolling Text Programmatically
Recipe 9.12. Responding to Scroll Events
Recipe 9.13. Formatting Text
Recipe 9.14. Formatting User-Input Text
Recipe 9.15. Formatting a Portion of Existing Text
Recipe 9.16. Setting a Text Field s Font
Recipe 9.17. Embedding Fonts
Recipe 9.18. Creating Text that Can Be Rotated
Recipe 9.19. Displaying Unicode Text
Recipe 9.20. Assigning Focus to a Text Field
Recipe 9.21. Selecting Text with ActionScript
Recipe 9.22. Setting the Insertion Point in a Text Field
Recipe 9.23. Responding When Text Is Selected or Deselected
Recipe 9.24. Responding to User Text Entry
Recipe 9.25. Adding a Hyperlink to Text
Recipe 9.26. Calling ActionScript from Hyperlinks
Recipe 9.27. Working with Advanced Text Layout
Recipe 9.28. Applying Advanced Anti-Aliasing
Recipe 9.29. Replacing Text
Recipe 9.30. Retrieving a List of System Fonts
Chapter 10. Filters and Transforms
Section 10.0. Introduction
Recipe 10.1. Applying Color Changes
Recipe 10.2. Applying Color Tints
Recipe 10.3. Resetting Color
Recipe 10.4. Shearing
Recipe 10.5. Applying Basic Filters
Recipe 10.6. Applying Advanced Filter Effects (Emboss, etc.)
Recipe 10.7. Embossing
Recipe 10.8. Detecting Edges
Recipe 10.9. Sharpening
Recipe 10.10. Making a Digital Negative
Recipe 10.11. Applying Grayscale
Recipe 10.12. Changing Saturation
Recipe 10.13. Changing Brightness
Recipe 10.14. Changing Contrast
Chapter 11. Programmatic Animation
Section 11.0. Introduction
Recipe 11.1. Moving an Object
Recipe 11.2. Moving an Object in a Specific Direction
Recipe 11.3. Easing
Recipe 11.4. Acceleration
Recipe 11.5. Springs
Recipe 11.6. Using Trigonometry
Recipe 11.7. Applying Animation Techniques to Other Properties
Chapter 12. Strings
Section 12.0. Introduction
Recipe 12.1. Joining Strings
Recipe 12.2. Using Quotes and Apostrophes in Strings
Recipe 12.3. Inserting Special Whitespace Characters
Recipe 12.4. Searching for a Substring
Recipe 12.5. Extracting a Substring
Recipe 12.6. Parsing a String into Words
Recipe 12.7. Removing and Replacing Characters and Words
Recipe 12.8. Retrieving One Character at a Time
Recipe 12.9. Converting Case
Recipe 12.10. Trimming Whitespace
Recipe 12.11. Reversing a String by Word or by Character
Recipe 12.12. Converting Between Strings and Unicode or ASCII
Chapter 13. Regular Expressions
Section 13.0. Introduction
Recipe 13.1. Understanding Regular Expression Patterns
Recipe 13.2. Testing Regular Expressions
Recipe 13.3. Looking for Pattern Matches
Recipe 13.4. Removing and Replacing Characters and Words Using Patterns
Recipe 13.5. Creating a Nongreedy Pattern
Recipe 13.6. Validating User Input with Common Patterns
Chapter 14. Dates and Times
Section 14.0. Introduction
Recipe 14.1. Finding the Current Date and Time
Recipe 14.2. Retrieving the Date Values
Recipe 14.3. Retrieving the Day or Month Name
Recipe 14.4. Formatting the Date and Time
Recipe 14.5. Formatting Seconds or Milliseconds as Minutes and Seconds
Recipe 14.6. Converting Between DMYHMSM and Epoch Milliseconds
Recipe 14.7. Using Timers
Recipe 14.8. Calculating Elapsed Time or Intervals Between Dates
Recipe 14.9. Parsing a Date from a String
Chapter 15. Programming Sound
Section 15.0. Introduction
Recipe 15.1. Creating a Sound Object and Loading a Sound
Recipe 15.2. Starting and Stopping a Sound
Recipe 15.3. Setting the Buffer for a Sound
Recipe 15.4. Offsetting the Start of a Sound
Recipe 15.5. Playing a Sound Multiple Times (Looping)
Recipe 15.6. Getting the Size of a Sound File
Recipe 15.7. Reading the ID3 Tag of a Sound File
Recipe 15.8. Find Out When a Sound Finishes Playing
Recipe 15.9. Tracking the Progress of a Playing Sound
Recipe 15.10. Pausing and Restarting a Sound
Recipe 15.11. Reading the Level of a Sound
Recipe 15.12. Stopping All Sounds
Recipe 15.13. Reading the Sound Spectrum
Recipe 15.14. Changing the Volume or Pan of a Sound
Recipe 15.15. Creating a Sound Application
Chapter 16. Video
Section 16.0. Introduction
Recipe 16.1. Loading and Playing Back Video
Recipe 16.2. Controlling Video Sound
Recipe 16.3. Reading Playback Time
Recipe 16.4. Reading Video Duration
Recipe 16.5. Controlling Playback Time
Recipe 16.6. Scaling Video
Recipe 16.7. Managing and Monitoring Buffering and Loading
Recipe 16.8. Listening for Cue Points
Recipe 16.9. Applying Filters to Video
Recipe 16.10. Pausing and Resuming Video
Recipe 16.11. Stopping Video
Recipe 16.12. Scrubbing Video
Recipe 16.13. Clearing the Video Display
Recipe 16.14. Determining User Bandwidth
Chapter 17. Storing Persistent Data
Section 17.0. Introduction
Recipe 17.1. Creating and Opening a Local Shared Object
Recipe 17.2. Writing Data to a Shared Object
Recipe 17.3. Saving a Local Shared Object
Recipe 17.4. Reading Data from a Shared Object
Recipe 17.5. Removing Data from a Shared Object
Recipe 17.6. Serializing Custom Classes
Recipe 17.7. Sharing Data Between Flash Applications
Recipe 17.8. Controlling the Size of Local Shared Objects
Chapter 18. Communicating with Other Movies
Section 18.0. Introduction
Recipe 18.1. Creating Local Connections
Recipe 18.2. Sending Data
Recipe 18.3. Validating Receipt of Communication over Local Connections
Recipe 18.4. Accepting Local Communications from Other Domains
Chapter 19. Sending and Loading Data
Section 19.0. Introduction
Recipe 19.1. Loading Variables from a Text File
Recipe 19.2. Loading Variables from a Server-Side Script
Recipe 19.3. Loading a Block of Text (Including HTML and XML)
Recipe 19.4. Checking Load Progress
Recipe 19.5. Accessing Data Being Downloaded
Recipe 19.6. Sending Data to a Server-Side Script
Recipe 19.7. Sending Variables and Handling a Returned Result
Chapter 20. XML
Section 20.0. Introduction
Recipe 20.1. Understanding XML Structure (Reading and Writing XML)
Recipe 20.2. Creating an XML Object
Recipe 20.3. Adding Elements to an XML Object
Recipe 20.4. Adding Text Nodes to an XML Object
Recipe 20.5. Adding Attributes to an XML Element
Recipe 20.6. Reading Elements in an XML Tree
Recipe 20.7. Finding Elements by Name
Recipe 20.8. Reading Text Nodes and Their Values
Recipe 20.9. Reading an Element s Attributes
Recipe 20.10. Removing Elements, Text Nodes, and Attributes
Recipe 20.11. Loading XML
Recipe 20.12. Loading XML from Different Domains
Recipe 20.13. Sending XML
Recipe 20.14. Searching XML
Recipe 20.15. Using HTML and Special Characters in XML
Chapter 21. Web Services and Flash Remoting
Section 21.0. Introduction
Recipe 21.1. Calling Web Services Methods
Recipe 21.2. Handling Web Services Responses
Recipe 21.3. Handling Web Services Errors
Recipe 21.4. Calling Flash Remoting Methods
Recipe 21.5. Handling Flash Remoting Responses
Chapter 22. Building Integrated Applications
Section 22.0. Introduction
Recipe 22.1. Calling JavaScript Functions
Recipe 22.2. Calling ActionScript Functions
Recipe 22.3. Passing Parameters from HTML
Chapter 23. File Management
Section 23.0. Introduction
Recipe 23.1. Downloading Files
Recipe 23.2. Detecting When a User Selects a File to Upload
Recipe 23.3. Monitoring Download Progress
Recipe 23.4. Browsing for Files
Recipe 23.5. Filtering Files That Display in the Browser Window
Recipe 23.6. Detecting When the User Has Selected a File to Upload
Recipe 23.7. Uploading Files
Recipe 23.8. Monitoring File Upload Progress
Chapter 24. Socket Programming
Section 24.0. Introduction
Recipe 24.1. Connecting to a Socket Server
Recipe 24.2. Sending Data
Recipe 24.3. Receiving Data
Recipe 24.4. Handshaking with a Socket Server
Recipe 24.5. Disconnecting from a Socket Server
Recipe 24.6. Handling Socket Errors
Appendix A. Unicode Escape Sequences for Latin 1 Characters
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers
ISBN: 0596526954
EAN: 2147483647
Year: 2007
Pages: 351
Authors:
Joey Lott
,
Darron Schall
,
Keith Peters
BUY ON AMAZON
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Dynamic Language Switching
Installing Qt/Mac
Managing Enterprise Systems with the Windows Script Host
Networking Resources
Network Administration/WMI
Internet Information Server
Exchange Server
Security
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Address Resolution Protocol (ARP)
Internet Control Message Protocol (ICMP)
File and Printer Sharing
RADIUS and Internet Authentication Service
Internet Protocol Security (IPSec)
Twisted Network Programming Essentials
Representing Users with Different Capabilities
Listing the Newsgroups on a Server
Running a Basic NNTP Server
Providing an Administrative Python Shell
Logging Events and Errors
Python Standard Library (Nutshell Handbooks) with
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The htmlentitydefs Module
The anydbm Module
The bdb Module
The pstats Module
Understanding Digital Signal Processing (2nd Edition)
INTERPRETING THE DFT
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A BRIEF COMPARISON OF IIR AND FIR FILTERS
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REFERENCES
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