With animation, you can make anything change over time. You can use dynamics (demonstrated in Chapter 15, "Particle Systems and Dynamics") or path animation to let Maya do the work, or you can manually key the primary settings and let Maya fill in the in-between frames. There are many other advanced ways to create animation with Maya, and this chapter has served primarily as an introduction to the methods of creating, evaluating, and editing your animation in Maya. In this chapter, the following concepts were summarized:
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