Chapter 5.3. Gatherings

Final Thoughts

You could entertain yourself with this creative exercise forever, and it would probably never get tiring. In a way, doing so is like a game in itself a game centered on creation and building.

You can use the list of Fun Techniques as a checklist to see if any of them might potentially benefit your game. You can also use this list, as I have here, to experiment with incongruence in order to ignite a few creative sparks and break open your thinking in your game's design.

I don't think the world will ever get to the point where it can't benefit from a little more fun. If you're reading this book, my guess is you already are, or soon will be, upping this planet's smile quotient a very worthwhile endeavor indeed.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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