Taking Heroic Actions to Protect Each Other

When members of a group take heroic actions to protect each other, group bonding increases. These are physical actions taken by the NPCs in your group. For instance, in a battle, they station themselves over a wounded comrade and fight to save him. If you're their leader, they may try and protect you at all costs.

A Possible Difficulty with This Technique

There are other factors that must be taken into account when having NPCs taking heroic actions to protect each other and perhaps the player. The teammates in the game Star Trek: Elite Force were at first programmed to fight with full zest, but then developers realized that this stole away the action from the player. The solution was that they were toned down to fire single shots at a slower rate, to allow the player to kill the enemies while the group still seemed as if they were fighting too.


This becomes a bit richer experience if the characters are a bit more dimensional. For instance, the NPCs could sometimes complain about each other, but then, in battle, their true loyalties could comes out. This was done wonderfully in the original Star Trek series, where Spock and Bones complained about each other and bickered, but didn't think twice about putting their lives at risk to protect each other. (It's also a classic example of NPC to NPC Relationship Deepening, which is discussed in Chapter 2.8.) Similarly, Captain Kirk wouldn't hesitate to put his life on the line if he thought it could save his crewmates.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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