Section 17.6. The onload Event

17.6. The onload Event

JavaScript code that modifies the document in which it is contained must typically run after the document is fully loaded (this is discussed in further detail in Section 13.5.7.). Web browsers fire an onload event on the Window object when document loading is complete, and this event is commonly used to trigger code that needs access to the complete document. When your web page includes multiple independent modules that need to run code in response to the onload event, you may find a cross-platform utility function like the one shown in Example 17-7 to be useful.

Example 17-7. Portable event registration for onload event handlers

 /*  * runOnLoad.js: portable registration for onload event handlers.  *  * This module defines a single runOnLoad( ) function for portably registering  * functions that can be safely invoked only when the document is fully loaded  * and the DOM is available.  *  * Functions registered with runOnLoad( ) will not be passed any arguments when  * invoked. They will not be invoked as a method of any meaningful object, and  * the this keyword should not be used. Functions registered with runOnLoad( )  * will be invoked in the order in which they were registered. There is no  * way to deregister a function once it has been passed to runOnLoad( ).  *  * In old browsers that do not support addEventListener( ) or attachEvent( ),  * this function relies on the DOM Level 0 window.onload property and will not  * work correctly when used in documents that set the onload attribute  * of their <body> or <frameset> tags.  */ function runOnLoad(f) {     if (runOnLoad.loaded) f( );    // If already loaded, just invoke f( ) now.     else runOnLoad.funcs.push(f); // Otherwise, store it for later } runOnLoad.funcs = []; // The array of functions to call when the document loads runOnLoad.loaded = false; // The functions have not been run yet. // Run all registered functions in the order in which they were registered. // It is safe to call runOnLoad.run( ) more than once: invocations after the // first do nothing. It is safe for an initialization function to call // runOnLoad( ) to register another function. runOnLoad.run = function( ) {     if (runOnLoad.loaded) return;  // If we've already run, do nothing     for(var i = 0; i < runOnLoad.funcs.length; i++) {         try { runOnLoad.funcs[i]( ); }         catch(e) { /* An exception in one function shouldn't stop the rest */ }     }     runOnLoad.loaded = true; // Remember that we've already run once.     delete runOnLoad.funcs;  // But don't remember the functions themselves.     delete runOnLoad.run;    // And forget about this function too! }; // Register runOnLoad.run( ) as the onload event handler   for the window if (window.addEventListener)     window.addEventListener("load", runOnLoad.run, false); else if (window.attachEvent) window.attachEvent("onload", runOnLoad.run); else window.onload = runOnLoad.run; 

JavaScript. The Definitive Guide
JavaScript: The Definitive Guide
ISBN: 0596101996
EAN: 2147483647
Year: 2004
Pages: 767
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