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Advanced Object Oriented Programming with Visual FoxPro 6.0
Advanced Object Oriented Programming with Visual FoxPro 6.0
ISBN: 0965509389
EAN: 2147483647
Year: 1998
Pages: 113
Authors:
Markus Egger
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Dedication
Acknowledgements
Foreword
Section One - Basic Concepts
Chapter 1: Basic Concepts
1.2 Encapsulation
1.3 Inheritance
1.4 Polymorphism
1.5 Messages
1.6 Compostion
1.7 Abstraction
Chapter 2: How Things Are done in Visual FoxPro
2.2 Instantiating classes
2.3 Object references
2.4 Differences between classes and forms
2.5 Templates
2.6 Visual FoxPro base classes
2.7 Adding properties on the fly
2.8 Collections
2.9 Features you might miss in Visual FoxPro
Chapter 3: What s not so Obvious
3.2 Instance programming and pseudo-subclassing
3.3 Visual vs. non-visual classes
3.4 Creating your own set of base classes
Chapter 4: Using Shring-Wrapped Classes
4.2 Reuse what others create
4.3 The Fox Foundation Classes
4.3.0 Class overview
4.3.1 Application
4.3.2 Automation
4.3.3 Data editing
4.3.4 Data navigation
4.3.5 Data query
4.3.6 Data utilities
4.3.7 Date time
4.3.8 File utilities
4.3.9 Internet
4.3.10 Menus
4.3.11 Miscellaneous buttons
4.3.12 Miscellaneous forms
4.3.13 Movers
4.3.14 Multimedia
4.3.15 Reporting
4.3.16 System utilities
4.3.17 Text formatting
4.3.18 User interface
4.4 Conclusion
Chapter 5: OOP Standard Tools
5.2 The Class Browser
5.2.1 Customizing and extending the Class Browser
5.3 What s the deal with the VCX file?
5.4 The Component Gallery
5.4.1 Creating catalogs
5.5 Conclusion
Chapter 6: Good Habits
6.2 Coding standards
6.3 Design standards
6.4 Class hierarchies
6.5 Documenting
Chapter 7: Evaluating Risks and Benefits
7.2 Benefits
7.3 Concerns
Section Two- Advanced Object-Oriented Programming
Chaper 8: The Bigger Picture
8.2 This isn t all about subclassing buttons, is it?
8.3 Creating behavioral objects
8.4 How everything comes together
8.5 Creating reusable objects
8.6 Conclusion
Chapter 9: Three-Tiered Development
9.2 A brief introduction
9.3 Better than sliced bread: sliced applications
9.4 Three-tiered internally
9.5 Exposed tiers
9.6 Conclusion
Chapter 10: Patterns
10.2 An overview
10.3 Some Examples
10.4 Conclusiont
Chpater 11: Object Metrics
11.2 The importance of metrics
11.3 Metrics based on code complexity
11.4 Metrics based on class hierarchies
11.5 Metrics based on objects
11.6 Conclusion
Section Three- Object Modeling
Chapter 12: The Unified Modeling Language
12.2 Introducing the Unified Modeling Language
12.3 UML notation
12.4 Conclusion
Chapter 13: Collecting Requirements
13.2 What we try to achieve
13.3 Collecting the requirements
13.4 Managing requirements
13.5 Rational RequisitePro
13.6 Conclusion
Chapter 14: Analyzing the Problem
14.2 A Use Case-driven approach
14.3 Use case tools
Chapter 15: Object Modeling
15.2 Object modeling- an overview
15.3 Object modeling tools
15.4 From use cases to objects
15.5 Reusing design
Chapter 16: Implementation
16.2 Creating Visual FoxPro code
16.3 The Code Generation Wizard
16.4 Filling in the blanks
Chapter 17: Documenting Existing Projects
17.2 Going back to the modeling tool
17.3 The Reverse Engineering Wizard
Advanced Object Oriented Programming with Visual FoxPro 6.0
ISBN: 0965509389
EAN: 2147483647
Year: 1998
Pages: 113
Authors:
Markus Egger
BUY ON AMAZON
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