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Yo-Yo, creating 2nd
Yo-Yo, Ease In and Ease Out
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Sams Teach Yourself Macromedia Flash 8 in 24 Hours
ISBN: 0672327546
EAN: 2147483647
Year: 2006
Pages: 235
Authors:
Phillip Kerman
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Characters, Strings, and Text Output
Adding Sound Effects to Your Game
Loading and Saving Information Using Files
Fundamentals of 3D Graphics Programming
Strategies for Information Technology Governance
Assessing Business-IT Alignment Maturity
Linking the IT Balanced Scorecard to the Business Objectives at a Major Canadian Financial Group
Measuring and Managing E-Business Initiatives Through the Balanced Scorecard
Managing IT Functions
Governing Information Technology Through COBIT
Documenting Software Architectures: Views and Beyond
Notations for the Module Viewtype
Decomposition Style
Communicating-Processes Style
Using Context Diagrams
ECS System Overview
C & Data Structures (Charles River Media Computer Engineering)
The printf Function
Address and Pointers
Problems in Arrays, Searching, Sorting, Hashing
Problems in Stacks and Queues
Problems in Trees
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Working with Ideas
Value Stream Mapping and Process Flow Tools
Data Collection
Reducing Lead Time and Non-Value-Add Cost
Complexity Value Stream Mapping and Complexity Analysis
Digital Character Animation 3 (No. 3)
Chapter Three. Rigging Characters
Refining Rigs
Animation Interfaces
Animating with Poses
Chapter Eight. Animal Motion
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