In this book, you've learned how to fool people into thinking you've got the time, money, and brainpower to create real 3D. And this chapter's rounded off your deceitful ways rather nicely by introducing the basics of using external 3D applications with Flash.
At the very least, we hope you've learned a few cool techniques to pep up your web pages. You should now have some good, practical techniques under your belt, and hopefully you'll also have gotten to grips with the more advanced and impressive 3D engines that we covered in the latter few chapters. Looking at the bigger picture, you've checked out the capabilities of Flash 3Deverything you need to know if you really do want to branch out into 3D. Take these tricks and use them well!