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Software Engineering Measurement
Software Engineering Measurement
ISBN: 0849315034
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
John C. Munson Ph.D.
BUY ON AMAZON
Table of Contents
BackCover
Software Engineering Measurement
Preface
Chapter 1: The Goals of Software Engineering Measurement
1.2 The Rationale for Effective Measurement
1.3 Measurement Across the Life-Cycle Model
1.4 Reasonable and Attainable Goals for Software Measurement
1.5 Summary
References
Chapter 2: The Conduct of Scientific Investigations
2.2 Measurement
2.3 Measurement Issues
2.4 Measurement Standards
2.5 Principles of Experimentation
References
Chapter 3: Measuring Software Development
3.2 Modeling: Mapping Among Measurement Domains
3.3 The Process of Software Measurement
3.4 Summary
References
Chapter 4: Validation of Software Measures
4.2 Criterion-Oriented Validity
4.3 Content Validity
4.4 Construct Validity
4.5 Empirical Validity
4.6 Reliability
References
Chapter 5: Static Software Measurement
5.2 Primitive Measures of Source Code
5.3 Measures of Software Quality
5.4 Summary
References
Chapter 6: Derived Software Measures
6.2 Software Science Metrics
6.3 Sources of Variation
6.4 The Principal Components of Measurement
6.5 Principal Components Analysis as a Validation Tool
6.6 Discovering New Sources of Variation
6.7 Domain Metrics
6.8 A Unitary Measure of Software Complexity
6.9 Summary
References
Chapter 7: Modeling with Metrics
7.2 Simple Linear Regression
7.3 Nonlinear Models
7.4 Problems Associated with Multicollinearity
7.5 Regression as a Metric Validation Tool
7.6 Canonical Correlation
References
Chapter 8: Measuring Software Evolution
8.2 Measuring Evolving Software
8.3 Measuring Changes to Modules Across Builds
8.4 Summary
References
Chapter 9: Software Specification and Design
9.2 Software Operational Requirements Specification
9.3 Software Functional Requirements Specification
9.4 Software Module Requirements Specification
9.5 A Formal Description of Program Operation
9.6 Configuration Control for the Requirements
9.7 Measuring Software Design Alternatives
9.8 Maintainability
References
Chapter 10: Dynamic Software Measurement
10.2 A Stochastic Description of Program Operation
10.3 The Profiles of Software Dynamics
10.4 Estimates for Profiles
10.5 Code Instrumentation
10.6 Instrumenting for the Profiles
10.7 Partial Complexity
10.8 A Measure of Cohesion
10.9 Entropy
10.10 Testability Revisited
References
Chapter 11: The Measurement of Software Testing Activity
11.2 Static and Dynamic Measurement
11.3 A Metaphor for Test Activity
11.4 Measurement-Based Testing
11.5 Fractional Measures
11.6 Introduction to Statistical Testing
References
Chapter 12: Software Availability
12.2 Software Reliability
12.3 Availability
12.4 Security
12.5 Maintainability
Reference
Chapter 13: Implementing a Software Measurement Plan
13.2 Building a Measurement Process
13.3 Measurement Process Improvement
13.4 Institutionalizing Measurement Process Improvement
13.5 A Network-Based Measurement System
Chapter 14: Implementing a Software Research Plan
14.2 Implementing a Research Plan
14.3 Defining Software Research Objectives
14.4 Budgeting for Software Research
14.5 Research Pays
Appendix 1: Review of Mathematical Fundamentals
A1.2 Some Notions of Probability
A1.3 Discrete Probability Distributions
A1.4 Continuous Probability Distributions
A1.5 Statistics
A1.6 Tests of Hypotheses
A1.7 Introduction to Modeling
Appendix 2: A Standard for the Measurement of C Programming Language Attributes
A2.2 Compiler Directives
A2.3 Style and Statement Metrics
A2.4 Lexical Metrics
A2.5 Control Flowgraph Metrics
A2.6 Coupling Metrics
A2.7 Definitions
A2.8 Tokens
Index
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_Z
List of Exhibits
Software Engineering Measurement
ISBN: 0849315034
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
John C. Munson Ph.D.
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Looping Commands
More Power to the Numbers Data Sequences and Arrays
Basic Graphics Commands
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Interprocess Communications in Linux: The Nooks and Crannies
Linking Object Code
Parent Process ID
Introduction
Named Pipes
Shared Memory Control
A Practitioners Guide to Software Test Design
The Testing Process
Data Flow Testing
When to Stop Testing
Appendix A Brown & Donaldson Case Study
Appendix B Stateless University Registration System Case Study
Managing Enterprise Systems with the Windows Script Host
Shell Operations
Logon Scripts and Scheduling
Registry Operations
Application Automation
Data Access
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Individual change
Team change
Organizational change
Leading change
Cultural change
Programming .Net Windows Applications
Windows Forms
DialogResult
TreeView and ListView
Menus and Bars
Configuration and Deployment
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