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Extreme Programming Perspectives - page 1
Buy on amazon.com >>
Marchesi M.
,
Succi G.
,
Wells D.
<< Previous book
Next page >>
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Main Page
Main Page
Table of content
Copyright
Foreword
Part I: XAR: Extreme and Agile ReviewA Review of XP and AMs
Chapter 1. XP in a Thousand Words
About the Author
Chapter 2. Agile Software DevelopmentWhy It Is Hot
What Kinds of Problems Does Agility Solve Best?
What Is Agility?
What Are Agile Software Development Ecosystems?
A Chaordic Perspective
Collaborative Values and Principles
A Barely Sufficient Methodology
What Is the Future of Agile Software Development?
References
About the Author
Chapter 3. Which AM Should I Use?
Extreme Programming
Scrum
Crystal Methodologies
Adaptive Software Development
Lean Software Development
Feature Driven Development
Conclusion
References
Chapter 4. Pair Programming: Why Have Two Do the Work of One?
Motivation: Completing Jobs on Time with High Quality
Motivation: Reduce the Risk of Losing a Key Person
Motivation: Have Happier Employees
Motivation: Reduce Training Time
Motivation: Improve Communication and Teamwork
Conclusion
References
Chapter 5. The System Metaphor Explored
What Is a Metaphor?
How Do You Find a Metaphor?
What Are the Objects?
Can Metaphors Be Bad?
Conclusion
References
Acknowledgments
About the Authors
Chapter 6. A Lightweight Evaluation of a Lightweight Process
Chicken Soup and Other Recipes
The Quest for Silver Bullets
Linking Everything Together
References
Chapter 7. Circle of Life, Spiral of Death: Ways to Keep Your XP Project Alive and Ways to Kill It
Whole Team (On-Site Customer)
Planning Game
Small Releases
Customer (Acceptance) Tests
Simple Design
Pair Programming
Programmer Tests
Design Improvement (Refactoring)
Collective Code Ownership
Continuous Integration
Coding Standard
Metaphor
Sustainable Pace
Conclusion
Chapter 8. Hitting the Target with XP
Hitting a Target
ArtilleryThe Waterfall Model and the Spiral Model
Missiles and Agile Methodologies
How Extreme Programming Enables Our Missile to Hit the Target
Powerful Thrust
Low Inertia
Good Sensors
Feedback and Efficient Guide
Conclusion
References
Part II: XD: Extreme DevelopmentAnalysis of XP Development Practices
Chapter 9. An Introduction to Testing, XP-Style
Four Types of Testing
Testing as Part of Development
Conclusion
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Buy on amazon.com >>
Marchesi M.
,
Succi G.
,
Wells D.
<< Previous book
Next page >>
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