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Parallel Computing on Heterogeneous Networks (Wiley Series on Parallel and Distributed Computing)
Parallel Computing on Heterogeneous Networks (Wiley Series on Parallel and Distributed Computing)
ISBN: B000W7ZQBO
EAN: N/A
Year: 2005
Pages: 95
Authors:
Alexey L. Lastovetsky
BUY ON AMAZON
BackCover
Parallel Computing On Heterogeneous Networks
Introduction
Part I: Evolution Of Parallel Computing
Chapter 1: Serial Scalar Processor
1.2. BASIC PROGRAM PROPERTIES
Chapter 2: Vector and Superscalar Processors
2.2. SUPERSCALAR PROCESSOR
2.3. PROGRAMMING MODEL
2.4. OPTIMIZING COMPILERS
2.5. ARRAY LIBRARIES
2.6. PARALLEL LANGUAGES
2.7. MEMORY HIERARCHY AND PARALLEL PROGRAMMING TOOLS
2.8. SUMMARY
Chapter 3: Shared Memory Multiprocessors
3.2. OPTIMIZING COMPILERS
3.3. THREAD LIBRARIES
3.4. PARALLEL LANGUAGES
3.5. SUMMARY
Chapter 4: Distributed Memory Multiprocessors
4.2. MESSAGE-PASSING LIBRARIES
4.3. PARALLEL LANGUAGES
4.4. SUMMARY
Chapter 5: Networks of Computers: Architecture and Programming Challenges
5.1. PROCESSORS HETEROGENEITY
5.2. AD HOC COMMUNICATION NETWORK
5.3. MULTIPLE-USER DECENTRALIZED COMPUTER SYSTEM
5.4. SUMMARY
Part II: Parallel Programming For Networks Of Computers With MPC And HMPI
Chapter 6: Introduction to mpC
6.2. NETWORKS
6.3. NETWORK TYPE
6.4. NETWORK PARENT
6.5. SYNCHRONIZATION OF PROCESSES
6.6. NETWORK FUNCTIONS
6.7. SUBNETWORKS
6.8. A SIMPLE HETEROGENEOUS ALGORITHM SOLVING AN IRREGULAR PROBLEM
6.9. THE RECON STATEMENT: A LANGUAGE CONSTRUCT TO CONTROL THE ACCURACY OF THE UNDERLYING MODEL OF COMPUTER NETWORK
6.10. A SIMPLE HETEROGENEOUS ALGORITHM SOLVING A REGULAR PROBLEM
6.11. PRINCIPLES OF IMPLEMENTATION
6.12. SUMMARY
Chapter 7: Advanced Heterogeneous Parallel Programming in mpC
7.2. COMMUNICATION PATTERNS
7.3. ALGORITHMIC PATTERNS
7.4. UNDERLYING MODELS AND THE MAPPING ALGORITHM
7.5. SUMMARY
Chapter 8: Toward a Message-Passing Library for Heterogeneous Networks of Computers
8.2. HMPI: HETEROGENEOUS MPI
8.3. SUMMARY
Part III: Applications of Heterogeneous Parallel Computing
Chapter 9: Scientific Applications
9.2. N-BODY PROBLEM
9.3. NUMERICAL INTEGRATION
9.4. SIMULATION OF OIL EXTRACTION
9.5. SUMMARY
Chapter 10: Business and Software Engineering Applications
10.2. PARALLEL TESTING OF DISTRIBUTED SOFTWARE
10.3. SUMMARY
Appendix A: The mpC N-Body Application
A.2. USER S GUIDE
Appendix B: The Block Cyclic Matrix Multiplication Routine for Heterogeneous Platforms
B.2. USER S GUIDE
Appendix C: The Parallel Adaptive Quadrature Routine
C.2. USER S GUIDE
Appendix D: The mpC User s Guide
D.2. OUTLINE OF THE MPC PROGRAMMING ENVIRONMENT
D.3. SUPPORTED SYSTEMS
D.4. THE MPC COMPILER
D.5. HOW TO START UP
D.6. VIRTUAL PARALLEL MACHINE
D.7. ENVIRONMENTAL VARIABLES
D.8. HOW TO RUN MPC APPLICATIONS
D.9. HOW TO DEBUG MPC APPLICATIONS
D.10. SAMPLE MPC SESSIONS
Bibliography
Index
Index_B
Index_C
Index_D
Index_F
Index_H
Index_I
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_V
List of Figures
List of Tables
Page #95 (List of Figures)
Parallel Computing on Heterogeneous Networks (Wiley Series on Parallel and Distributed Computing)
ISBN: B000W7ZQBO
EAN: N/A
Year: 2005
Pages: 95
Authors:
Alexey L. Lastovetsky
BUY ON AMAZON
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Introduction to Kanban
Training
Conclusion
Appendix G Intra-Cell Kanban
Appendix I Case Study 2: Rubber Extrusion Plant
A Practitioners Guide to Software Test Design
Section II - White Box Testing Techniques
Section IV - Supporting Technologies
Defect Taxonomies
Section V - Some Final Thoughts
Appendix A Brown & Donaldson Case Study
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
3-D Layers from Photoshop Layers
Blue-Screen Garbage Mattes
Matte and Keying Plug-ins
Custom Scene Transitions
Appendix Adobe Photoshop and After Effects Resources
.NET System Management Services
Querying WMI
Handling WMI Events
The WMI Schema
WMI Providers
WMI Security
Quantitative Methods in Project Management
Project Value: The Source of all Quantitative Measures
Risk-Adjusted Financial Management
Expense Accounting and Earned Value
Quantitative Time Management
Quantitative Methods in Project Contracts
Digital Character Animation 3 (No. 3)
Hierarchies and Character Animation
Posing the Body Naturally
Conclusion
Chapter Eight. Animal Motion
Acting Technique
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