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Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Characters, Strings, and Text Output
The Art of Using Animated Sprites for 2D Games
Programming the Keyboard, Mouse, and Joystick
Adding Sound Effects to Your Game
Playing Intro Movies and Cut-Scenes
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Identifying Project Scope Risk
Managing Project Constraints and Documenting Risks
Quantifying and Analyzing Activity Risks
Managing Activity Risks
Monitoring and Controlling Risky Projects
A Practitioners Guide to Software Test Design
Section I - Black Box Testing Techniques
Decision Table Testing
Pairwise Testing
Domain Analysis Testing
When to Stop Testing
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
Creating a Struts-based MVC Application
Building a Data Access Tier with ObjectRelationalBridge
Templates and Velocity
Creating a Search Engine with Lucene
Building the JavaEdge Application with Ant and Anthill
What is Lean Six Sigma
The Four Keys to Lean Six Sigma
Key #1: Delight Your Customers with Speed and Quality
Key #4: Base Decisions on Data and Facts
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
Six Things Managers Must Do: How to Support Lean Six Sigma
Understanding Digital Signal Processing (2nd Edition)
LOW-PASS FIR FILTER DESIGN
Chapter Eleven. Signal Averaging
FILTERING ASPECTS OF TIME-DOMAIN AVERAGING
SPECTRAL PEAK LOCATION ALGORITHM
REFERENCES
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