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Game Testing All in One
2005
1592003737
Digital Video Hacks
2005
0596009461
Persuasive Technology(c) Using Computers to Change What We Think and Do
2005
1558606432
Beginner's Guide to DarkBASIC Game Programming
2002
1592000096
Halo2 Hacks
2004
0596100590
AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
2003
1592730043
Voice User Interface Design 2004
2005
321185765
Chris Crawford on Game Design
2006
0131460994
Awesome 3d Game Development(c) No Programming Required
2006
1584503254
Killer Game Programming in Java
2006
0596007302
Java 1.4 Game Programming
2003
1556229631
Absolute Beginner's Guide to Microsoft Windows XP Media Center
2002
0789730030
Inter-Organizational Information Systems in the Internet Age
2006
1591403189
3D Game Programming All in One
2006
159200136X
Creating Emotion in Games. The Craft and Art of Emotioneering
2003
1592730078
Secrets of the Game Business
2005
1584502827
Developing User Interfaces for Microsoft Windows
2005
0735605866
Game Coding Complete
2003
1932111751
Game Character Development with Maya
2004
073571438X
Professional XNA Game Programming
2007
0470261285
Game Design Foundations
2003
1556229739
Retro Gaming Hacks
2003
0596009178
Focus on Curves and Surfaces
2003
159200007X
Game Programming for Teens
2004
1598635182
Fundamentals of Audio and Video Programming for Games
2003
073561945X
Game Development with ActionScript
2004
1592001106
Sams Teach Yourself Game Programming in 24 Hours
2002
067232461X
Macromedia Flash MX 2004 Game Programming
2004
1592000363
Andrew Rollings and Ernest Adams on Game Design
2003
1592730019
Game Design Theory and Practice
2005
1556229127
Practical Java Game Programming
2003
1584503262
Real-Time Shader Programming(c) Covering Directx 9. 0
2005
1558608532
Game Design Workshop. Designing, Prototyping, and Playtesting Games
2003
1578202221
Introduction to 3D Game Engine Design Using DirectX 9 and C#
2005
1590590813
Developing Online Games. An Insiders Guide
2003
1592730000
iLife 05. The Missing Manual
2005
0596100361
iMovie HD & iDVD 5. The Missing Manual
2005
0596100337
Game Development Business and Legal Guide
2003
1592000428
Show 1-38/38
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Introduction
Getting Started
ORM Constraints
Editing Logical Models”Advanced Aspects
Reverse Engineering Physical Schemas to Logical Models
Agile Project Management: Creating Innovative Products (2nd Edition)
An Agile Process Framework
Phase: Adapt
Scope Evolution
Practice: Release, Milestone, and Iteration Plan
Speculate Summary
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Local Area Network (LAN) Technologies
Point-to-Point Protocol (PPP)
Internet Protocol (IP) Addressing
Transmission Control Protocol (TCP) Data Flow
File and Printer Sharing
C++ How to Program (5th Edition)
(Optional) Software Engineering Case Study: Identifying the Classes in the ATM Requirements Document
break and continue Statements
Introduction to Stream Manipulators
F.5. Conditional Compilation
G.2. Class ATM
Java How to Program (6th Edition) (How to Program (Deitel))
Multidimensional Arrays
Time Class Case Study
Composition
Object Class
Appendix H. (On CD) Creating Documentation with javadoc
101 Microsoft Visual Basic .NET Applications
Working with Microsoft Visual Studio .NET 2003 and Microsoft .NET Framework 1.1
Data Access
Working with the .NET Framework
Coding Conventions
Windows Server 2003 for .NET Developers
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