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Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from the Series Editor
Introduction
What s in the book?
Who Are You?
Who am I?
Conventions Used in this Book
Let s Get Ready to Rumble
Part ONE: The Basics of BASIC
Chapter 1. Getting Started
A Brief History of BASIC
The First Game: KONG
Summary
Chapter 2. Getting to Know BASIC
Hello, World
Variables
Input
Conditionals
Logical Operators
The Goto Command
A Text-Based Guessing Game
Summary
Chapter 3. Loops, Functions, Arrays, and Types
Loops
Functions
Arrays
Types
Putting It All Together: Textanoid
Summary
Chapter 4. The Style Factor
Developing Style
Comments
Function and Variable Names
Summary
Part TWO: Getting Graphical
Chapter 5. Beginning Graphics
Creating the Graphics Window
Images
Colors
Summary
Chapter 6. Page Flipping and Pixel Plotting
Page Flipping
Locking and Unlocking Buffers
Using Buffers: A Paint Program
Summary
Chapter 7. Basic Image Programming
Transformations
Parallaxing
Summary
Chapter 8. Animation
Using Bitmaps in Animation
Summary
Chapter 9. Collision Detection
Basic Collisions
Bounding Circles
Bounding Boxes
Pixel-Imperfect Collisions
Pixel-Perfect Collisions
Summary
Part THREE: Completing the Puzzle
Chapter 10. Handling Input
Handling the Keyboard
Mapping the Mouse to the Screen
Joystick Input
Summary
Chapter 11. Sounds and Music
Sound
Music
Summary
Chapter 12. Artificial Intelligence
Random Numbers
Chasing and Evading
Summary
Chapter 13. The Final Frontier: Invaderz
Let s Bust It: Planning the Game
Constants, Functions, and Types in Invaderz
Playing Invaderz
Conclusion
Part FOUR: APPENDIXES
Appendix A. SCAN CODE REFERENCE
Appendix B. Useful Links
Blitz Basic Links
General Game Programming Links
Appendix C. What s on the CD
Source
Art
Sounds
Games
Programs
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
CISSP Exam Cram 2
PHYSICAL SECURITY
SECURITY-MANAGEMENT PRACTICES
Telecommunications and Network Security
Database Management
Exam Prep Questions
Strategies for Information Technology Governance
Structures, Processes and Relational Mechanisms for IT Governance
Linking the IT Balanced Scorecard to the Business Objectives at a Major Canadian Financial Group
Measuring and Managing E-Business Initiatives Through the Balanced Scorecard
Technical Issues Related to IT Governance Tactics: Product Metrics, Measurements and Process Control
The Evolution of IT Governance at NB Power
Lotus Notes and Domino 6 Development (2nd Edition)
Working with Special Forms
Creating Reusable Design Objects
JavaScript Libraries in Domino
Introduction to Java
Understanding the Basics of HTML
WebLogic: The Definitive Guide
Security Configuration
JMS
Deployment Considerations
JAAS Authentication in a Client
Timer MBeans
.NET-A Complete Development Cycle
The .NET Framework
Conclusion
Requirements for Image Postprocessing Components
Conclusion: Dont Reinvent the Wheel
Integrating Externally Supplied Software
VBScript in a Nutshell, 2nd Edition
VBScript Data Types: The Many Faces of the Variant
Running Your Code
The SCRIPT Tag
Section A.6. Date and Time
Section B.8. String Constants
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