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Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from the Series Editor
Introduction
What s in the book?
Who Are You?
Who am I?
Conventions Used in this Book
Let s Get Ready to Rumble
Part ONE: The Basics of BASIC
Chapter 1. Getting Started
A Brief History of BASIC
The First Game: KONG
Summary
Chapter 2. Getting to Know BASIC
Hello, World
Variables
Input
Conditionals
Logical Operators
The Goto Command
A Text-Based Guessing Game
Summary
Chapter 3. Loops, Functions, Arrays, and Types
Loops
Functions
Arrays
Types
Putting It All Together: Textanoid
Summary
Chapter 4. The Style Factor
Developing Style
Comments
Function and Variable Names
Summary
Part TWO: Getting Graphical
Chapter 5. Beginning Graphics
Creating the Graphics Window
Images
Colors
Summary
Chapter 6. Page Flipping and Pixel Plotting
Page Flipping
Locking and Unlocking Buffers
Using Buffers: A Paint Program
Summary
Chapter 7. Basic Image Programming
Transformations
Parallaxing
Summary
Chapter 8. Animation
Using Bitmaps in Animation
Summary
Chapter 9. Collision Detection
Basic Collisions
Bounding Circles
Bounding Boxes
Pixel-Imperfect Collisions
Pixel-Perfect Collisions
Summary
Part THREE: Completing the Puzzle
Chapter 10. Handling Input
Handling the Keyboard
Mapping the Mouse to the Screen
Joystick Input
Summary
Chapter 11. Sounds and Music
Sound
Music
Summary
Chapter 12. Artificial Intelligence
Random Numbers
Chasing and Evading
Summary
Chapter 13. The Final Frontier: Invaderz
Let s Bust It: Planning the Game
Constants, Functions, and Types in Invaderz
Playing Invaderz
Conclusion
Part FOUR: APPENDIXES
Appendix A. SCAN CODE REFERENCE
Appendix B. Useful Links
Blitz Basic Links
General Game Programming Links
Appendix C. What s on the CD
Source
Art
Sounds
Games
Programs
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
MySQL Cookbook
Specifying Which Columns to Display
Using FULLTEXT Searches
Shifting Dates by a Known Amount
Sorting by Day of Week
Getting LOAD DATA to Cough Up More Information
Competency-Based Human Resource Management
A Need for Implementing Competency-Based HR Management
Competency-Based HR Management The Next Steps
Appendix A Frequently Asked Questions About Competency-Based HR Management
Appendix C Examples of Life-Career Assessment Exercises
Appendix D Employee Development and Succession Management
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 14. Create Custom Map Markers
Hack 21. Track the International Space Station
Hack 29. Find the Best Gasoline Prices
Hack 53. Add Flash Applets to Your Google Maps
Hack 67. Serve Custom Map Imagery
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Tools
Credibility and Computers
The Ethics of Persuasive Technology
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Setting Up a Drawing
Using Layers to Organize Your Drawing
Grouping Objects into Blocks
Dimensioning a Drawing
Appendix A Look at Drawing in 3D
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Success Story #2 Bank One Bigger… Now Better
Phase 3 Mobilization
Using DMAIC to Improve Service Processes
First Wave Service Projects
Designing World-Class Services (Design for Lean Six Sigma)
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