Flylib.com
Game Development Business and Legal Guide (Premier Press Game Development)
Game Development Business and Legal Guide (Premier Press Game Development)
ISBN: 1592000428
EAN: 2147483647
Year: 2003
Pages: 63
Authors:
Ashley Salisbury
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from theSeries Editor
Introduction
How to Use this Book
Chapter 1. 118 Things to Know About Running a Game Development Company
In Action
3 Things to Know About Your Publisher
115 Things to Know About Running Your Company
Chapter 2. First Steps
First Steps in Action
Decide Ownership Stakes
Choose an Entity for Your Business
Issue the Ownership Stakes
Deciding Ownership Stakes
Choose a Business Entity
Issuing Ownership Stakes
Summary
Chapter 3. Financing a Game Development Venture
Financing in Action
Introduction
How Much Money Do YouNeed to Raise?
Raising MoneyFinancing the EarlyStage Venture
Selling the Company
Getting Into and Out of Trouble
Summary
Chapter 4. Staffing Up
Staffing Up in Action
Introduction
See Things from Your Employees Point of View
Employ People without GettingSued or Screwed
State and Federal Regulations
Do s and Don ts
Anatomy of an EmploymentAgreementIncluding StockCompensation
Independent Contractors
Avoiding Lawsuits
Summary
Chapter 5. A Primer on Intellectual Property
Intellectual Property in Action
IP 101
Protecting Your Assets
Summary
Chapter 6. The Publishing Contract
The Publishing Contract in Action
Introduction
Long-Form versus Short-Form
Tips for Reading and Negotiatinga Contract
Work for Hire Publishing Agreement
For Content
Summary
Chapter 7. Licensing
Licensing in Action
Introduction
Content Licensing
Key Concepts and Contract Terms
Four Examples
Global Licensing
Summary
Glossary
Game Development Business and Legal Guide (Premier Press Game Development)
ISBN: 1592000428
EAN: 2147483647
Year: 2003
Pages: 63
Authors:
Ashley Salisbury
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Looping Commands
Making Programs Think Branching Statements and Subroutines
Basic Graphics Commands
Game Graphics Learning to Use Bitmaps
Fundamentals of 3D Graphics Programming
Systematic Software Testing (Artech House Computer Library)
Test Execution
The Test Manager
Appendix B Testing Survey
Appendix D Sample Master Test Plan
Appendix F Process Diagrams
Developing Tablet PC Applications (Charles River Media Programming)
The Tablet PC
Introduction to Visual Basic .NET
Introduction to Ink-Enabled Applications
Tablet PC Full Screen Utility
Using Gestures to Control Tablet Media Player
C++ How to Program (5th Edition)
Algorithms
Function Overloading
Wrap-Up
G.10. Class BalanceInquiry
J.5. Linking
VBScript in a Nutshell, 2nd Edition
The Outlook Object Model
Using the Component
Section A.13. Object Programming
Section B.3. Date and Time Constants
Section B.6. Logical and TriState Constants
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Windows Programming
Printing and Drawing with GDI+
Windows Services
ADO.NET
Security and Cryptography
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies