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Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Characters, Strings, and Text Output
Making Programs Think Branching Statements and Subroutines
Number Crunching Mathematical and Relational Operators and Commands
Game Graphics Learning to Use Bitmaps
Appendix A Answers to the Chapter Quizzes
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Local Area Network (LAN) Technologies
Point-to-Point Protocol (PPP)
User Datagram Protocol
RADIUS and Internet Authentication Service
Internet Protocol Security (IPSec)
Oracle SQL*Plus: The Definitive Guide (Definitive Guides)
Starting iSQL*Plus
Creating HTML Reports
Taking Advantage of Unions
Using the Product User Profile
SQL*Plus Settings You Can Control
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Cron Expressions Cookbook
Improving Performance with Persistent JobStores
Registering Your Plug-Ins
How Clustering Works in Quartz
Using a ServletContextListener
GDI+ Programming with C#
Manipulating Images
Working with Icons
The Graphics Class and Transformation
Drawing Images on the Web
Reading and Writing Images to and from a Stream or Database
Digital Character Animation 3 (No. 3)
Creating Characters
Conclusion
Creating Appealing Poses
The Mechanics of Walking
Conclusion
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