You can break up a Flash movie into scenes. Scenes are essentially breaks in your timeline in which the numbering of frames starts over at 1 again. In general, artists and animators use scenes as logical breaking points in their animated movies, but for the video game programmer, scenes serve no real purpose. Using scenes only causes a programmer to break his scripts into pieces and place some of them in one scene and some of them in another. Because one of the things a Flash programmer tries to do is keep all his code in one place, scenes are counterproductive. For that reason and many others I won't waste time mentioning, none of the games or code in this book uses anything more than the default Scene 1.