Scenes


You can break up a Flash movie into scenes. Scenes are essentially breaks in your timeline in which the numbering of frames starts over at 1 again. In general, artists and animators use scenes as logical breaking points in their animated movies, but for the video game programmer, scenes serve no real purpose. Using scenes only causes a programmer to break his scripts into pieces and place some of them in one scene and some of them in another. Because one of the things a Flash programmer tries to do is keep all his code in one place, scenes are counterproductive. For that reason and many others I won't waste time mentioning, none of the games or code in this book uses anything more than the default Scene 1.




Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

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