Macromedia Flash MX 2004 Game Programming | |
by Craig S. Murray and Justin Everett-Church | ISBN:1592000363 |
Premier Press © 2004 | |
This book takes you on a journey through the evolving art of Flash game programming. Each chapter discusses a key element of game programming, using Flash to create a variety of games. | |
Table of Contents | |||
Macromedia Flash MX 2004 Game Programming | |||
Introduction | |||
Part One - Getting Started | |||
Chapter 1 | - | The Flash Authoring Tool | |
Chapter 2 | - | Flash ActionScript | |
Part Two - Beginner Games | |||
Chapter 3 | - | Programming Interactivity: Mouse Chaser | |
Chapter 4 | - | Creating Instances Dynamically: The Button Menu | |
Chapter 5 | - | Arrays: Match 'Em up and Sliders | |
Chapter 6 | - | Objects: Critter Attack | |
Part Three - Intermediate Games | |||
Chapter 7 | - | Real-Time Programming: Shoot 'Em Up | |
Chapter 8 | - | Advanced Timing and Trigonometry: Blow 'Em Up | |
Chapter 9 | - | Object-Oriented Programming with as 2.0 | |
Part Four - Advanced Games and Topics | |||
Chapter 10 | - | Artificial Intelligence: Tic Tac Toe | |
Chapter 11 | - | Physics: Pachinko | |
Chapter 12 | - | Server-Side Support for Flash: Highscore Boards | |
Epilogue | |||
Appendix A | - | ASCII Character Chart | |
Appendix B | - | Key Object Bindings | |
Appendix C | - | HTML Primer | |
Appendix D | - | Web Resources and Further Reading | |
Index | |||
List of Figures | |||
List of Tables |