![]() | ![]() |
Macromedia Flash MX 2004 Game Programming | |
by Craig S. Murray and Justin Everett-Church | ISBN:1592000363 |
Premier Press © 2004 | |
This book takes you on a journey through the evolving art of Flash game programming. Each chapter discusses a key element of game programming, using Flash to create a variety of games. | |
Table of Contents | |||
![]() | Macromedia Flash MX 2004 Game Programming | ||
![]() | Introduction | ||
Part One - Getting Started | |||
![]() | Chapter 1 | - | The Flash Authoring Tool |
![]() | Chapter 2 | - | Flash ActionScript |
Part Two - Beginner Games | |||
![]() | Chapter 3 | - | Programming Interactivity: Mouse Chaser |
![]() | Chapter 4 | - | Creating Instances Dynamically: The Button Menu |
![]() | Chapter 5 | - | Arrays: Match 'Em up and Sliders |
![]() | Chapter 6 | - | Objects: Critter Attack |
Part Three - Intermediate Games | |||
![]() | Chapter 7 | - | Real-Time Programming: Shoot 'Em Up |
![]() | Chapter 8 | - | Advanced Timing and Trigonometry: Blow 'Em Up |
![]() | Chapter 9 | - | Object-Oriented Programming with as 2.0 |
Part Four - Advanced Games and Topics | |||
![]() | Chapter 10 | - | Artificial Intelligence: Tic Tac Toe |
![]() | Chapter 11 | - | Physics: Pachinko |
![]() | Chapter 12 | - | Server-Side Support for Flash: Highscore Boards |
![]() | Epilogue | ||
![]() | Appendix A | - | ASCII Character Chart |
![]() | Appendix B | - | Key Object Bindings |
![]() | Appendix C | - | HTML Primer |
![]() | Appendix D | - | Web Resources and Further Reading |
![]() | Index | ||
![]() | List of Figures | ||
![]() | List of Tables |