Table of Contents

macromedia flash mx 2004 game programming
Macromedia Flash MX 2004 Game Programming
by Craig S. Murray and Justin Everett-Church   ISBN:1592000363
Premier Press © 2004

This book takes you on a journey through the evolving art of Flash game programming. Each chapter discusses a key element of game programming, using Flash to create a variety of games.

Table of Contents
Macromedia Flash MX 2004 Game Programming
Part One - Getting Started
Chapter 1 - The Flash Authoring Tool
Chapter 2 - Flash ActionScript
Part Two - Beginner Games
Chapter 3 - Programming Interactivity: Mouse Chaser
Chapter 4 - Creating Instances Dynamically: The Button Menu
Chapter 5 - Arrays: Match 'Em up and Sliders
Chapter 6 - Objects: Critter Attack
Part Three - Intermediate Games
Chapter 7 - Real-Time Programming: Shoot 'Em Up
Chapter 8 - Advanced Timing and Trigonometry: Blow 'Em Up
Chapter 9 - Object-Oriented Programming with as 2.0
Part Four - Advanced Games and Topics
Chapter 10 - Artificial Intelligence: Tic Tac Toe
Chapter 11 - Physics: Pachinko
Chapter 12 - Server-Side Support for Flash: Highscore Boards
Appendix A - ASCII Character Chart
Appendix B - Key Object Bindings
Appendix C - HTML Primer
Appendix D - Web Resources and Further Reading
List of Figures
List of Tables

Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161 © 2008-2017.
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