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Chapter 2: Flash ActionScript
Table 2.1: Operator Precedence
Table 2.2: TT for Logical AND (&&)
Table 2.3: TT for Logical OR ()
Table 2.4: TT for Logical NOT (!)
Table 2.5: TT for (! ( !x !y ))
Chapter 4: Creating Instances Dynamically: The Button Menu
Table 4.1: Dynamic Event Handlers
Table 4.2: onRollOver Transition Table
Table 4.3: onPress Transition Table
Table 4.4: onRollOut Transition Table
Table 4.5: onRelease Transition Table
Chapter 5: Arrays: Match 'Em up and Sliders
Table 5.1: Array Methods
Table 5.2: Array. sort Options
Chapter 6: Objects: Critter Attack
Table 6.1: Core Object List
Table 6.2: Properties of the
Math
Object
Table 6.3: Methods of the
Math
Object
Table 6.4:
String
Method List
Table 6.5: Movie Object List
Table 6.6: Key Constants
Table 6.7: Key Methods
Table 6.8: Mouse Methods
Table 6.9: Stage Properties
Table 6.10: Flash Scaling Modes
Table 6.11: Movie Alignment Settings
Table 6.12:
Color
Method List
Table 6.13: Transform Object Properties
Table 6.14:
MovieClip
Properties
Table 6.15:
MovieClip
Methods
Table 6.16:
MovieClip
Drawing Methods
Table 6.17:
Sound
Method List
Table 6.23: Client/Server and Authoring Object List
Chapter 7: Real-Time Programming: Shoot 'Em Up
Table 7.1:
Shoot 'Em Up
Sound Events
Chapter 12: Server-Side Support for Flash: Highscore Boards
Table 12.1:
getURL
window
Values
Appendix A: ASCII Character Chart
Table A.1: ASCII Character Chart
Appendix B: Key Object Bindings
Table B.1: Key Object Bindings
Appendix C: HTML Primer
Table C.1: Required HTML Tags
Table C.2: Some Additional HTML Tags
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Table of content
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161
Authors:
Craig Murray
,
Justin Everett-Church
BUY ON AMAZON
CISSP Exam Cram 2
Penetration Testing
Message Privacy
Auditing and Monitoring
Answers to Exam Prep Questions
Parameters of Investigation
Image Processing with LabVIEW and IMAQ Vision
Image Acquisition
CMOS Image Sensors
Digital Imaging and Communication in Medicine (DICOM)
Gray-Scale Operations
Image Focus Quality
Mastering Delphi 7
Delphi 7 and Its IDE
From COM to COM+
Writing Database Components
Web Programming with WebBroker and WebSnap
Delphi for .NET Preview: The Language and the RTL
.NET-A Complete Development Cycle
The .NET Framework
Our First .NET Application
Project Planning
References for Further Reading
Design of the Image-Processing Components Using Late Binding
Understanding Digital Signal Processing (2nd Edition)
Chapter Two. Periodic Sampling
INVERSE DFT
Chapter Five. Finite Impulse Response Filters
REFERENCES
SIMPLIFIED FIR FILTER STRUCTURE
Digital Character Animation 3 (No. 3)
Creating Characters
Facial Rigging
Animation Interfaces
Acting Vs. Animating
Acting and Story
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