Index_T


T

tags (HTML), 710 “715
tail recursion, 540
tangent function, 444 “449
terminal points (vectors), 584
Test Movie command (Control menu), 23
testing. See also troubleshooting
Blow 'Em Up , 492
Critter Attack , 358
infinite loops , 560
Marbles, 601 “602
Match 'Em Up , 222 “226
Mouse Chaser , 126 “127
movies, 23
logical errors, 35
Output panel, 35 “37
syntax error reports , 35 “36
trace function, 36 “37
Pachinko , 649 “650, 656
Shoot 'Em Up , 417 “418
Sliders , 236, 239 “244
Tic Tac Toe , 560, 572 “573
variables (NaN), 46
text
aliasing, 13
anti-aliasing, 13
blurry, 13
button menu, 166, 171 “173
fields
dynamic, 12
input, 12
Selection object, 290
static, 12 “13
TextField object, 327
formatting, 327
loading, servers, 668 “672
properties, 15
size , 15
strings
case sensitivity, 266, 269, 276
String object, 265 “276
variables, 50 “52, 71 “73
TextField object, 327
TextFormat object, 327
this reference variable, 103 “104
Tic Tac Toe
AI, 559 “572
alpha/beta cutoff, 572
designing, 546 “548
ending, 555 “556
files, 545 “546
idea, 545
implementing, 548 “572
initializing, 546, 548 “549
libraries, 545 “546
listing, 573 “578
minimax searching, 562 “573
moving, 547 “548, 556 “558, 560 “572
number of players, 551 “552
recursion functions, 562 “573
skill levels, 551, 559
starting, 546 “547, 550 “553
testing, 560, 572 “573
tree pruning, 571 “572
trees, 562 “563, 568, 570 “572
tiles
Match 'Em Up , 212 “216, 219 “221
Sliders , 230 “231, 234 “236, 240 “243
Timeline panel. See timelines
timelines. See also timing
buttons , disabling, 310
conditional statements, 385
Critter Attack , 334
event handlers, 217 “219
frames , 161 “164
keyframes, 18
labels, 20 “22
layers , 21
overview, 17
layers, 18 “20
logic, 385
loops, 95, 385
movies, 17
playhead, 17
playing, 160
referencing
arrays, 209
instances, 102 “103
scripts, 385, 390
Shoot 'Em Up , 385
stopping, 158 “159, 161
timing. See also timelines
clearInterval function, 374 “375
clock, 406
getTimer function, 373
intervals, 428 “430
objects, moving, 429 “430
overview, 372 “373
performance, 428 “430
real-time programming, 372
setInterval function, 373 “374
state machines
designing, 375 “378, 399 “405
FSMs, 375
overview, 375
scripts, 377 “378, 399 “405
updating, 428
toLowerCase function, 276
Toolbox, 7 “9
tools, 7 “9
Tools panel, 7 “9
toString function, 276
arrays, 188 “189
boolean object, 262
totalframes function, 163 “164
toUpperCase function, 276
trace function, 36 “37, 189
tracing wrappers, 262
tracking games , 690
Transform panel instances, 15 “16
transforms, color , 303 “306
trees
binary, 542
minimax searches, 544
nodes, 541 “542
overview, 541 “544
pruning, 571 “572
Tic Tac Toe , 562 “563, 568, 570 “572
triangles
acute, 449 “450
obtuse, 449 “450
right, 430 “437
hypoteneuse, 431
legs, 431
Pythagorean Theorem, 432 “437
right angles, 431
trigonometry. See also math functions
acute triangles, 449 “450
Blow 'Em Up , 471, 475, 485 “486
collision detection, 435 “437
degrees, 440 “446
distance formula, 432 “437
functions, 442 “443
arccosine , 445 “449
arcsine, 445 “449
arctangent, 445 “449
cosine, 444, 446 “449
inverse, 445 “449
sine, 443 “444, 446 “449
tangent, 444 “449
objects
moving, 437 “439
rotating, 440 “446, 448 “449
obtuse triangles, 449 “450
performance, troubleshooting, 436
radians, 440 “446
right triangles, 430 “437
hypoteneuse, 431
legs, 431
Pythagorean Theorem, 432 “437
right angles, 431
SOHCAHTOA, 446 “449
Web sites, 721
troubleshooting. See also testing
arrays, 187
classes, 519
clips, 133
Find, 52
functions, 262, 279
images, 11
infinite loops, 560
loops, timeline, 95
movies, stage, 10
numbers , 263
objects, 262, 279
Pachinko , 656
performance, 101
arrays, 196
trigonometry, 436
Replace, 52
scripts, syntax errors, 47
text, blurry, 13
variables, converting, 73
true/false statements. See booleans
Truth, 73 “77
TT (Truth Tables), logical operators, 73 “77
turn -based games, 534, 544
tutorials, Web sites, 720
tweening, 22 “23
typeof operator, 254 “255
types
arrays, mixing, 193
objects, 254 “255
variables, 49 “50, 70



Macromedia Flash MX 2004 Game Programming
Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net