Using dynamic simulations you can control and compute the motions of hair, fur, and cloth. These motions take into account the various forces and collision objects included in the scene.
Specifically, this chapter covered the following topics:
Enabling hair dynamics
Simulating cloth dynamic motion by initiating a simulation process
Part VII, "Characters," is up next. It includes coverage of creating, rigging, and skinning characters in preparation for the animation process. The first chapter jumps into working with bones.