Summary


Using dynamic simulations you can control and compute the motions of hair, fur, and cloth. These motions take into account the various forces and collision objects included in the scene.

Specifically, this chapter covered the following topics:

  • Enabling hair dynamics

  • Simulating cloth dynamic motion by initiating a simulation process

Part VII, "Characters," is up next. It includes coverage of creating, rigging, and skinning characters in preparation for the animation process. The first chapter jumps into working with bones.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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