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Part VIII: Characters
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Chapter List
Chapter 39: Understanding Rigging and Working with Bones
Chapter 40: Adding Inverse Kinematics
Chapter 41: Skinning Characters
Chapter 42: Creating and Animating Bipeds
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3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383
Authors:
Kelly L. Murdock
BUY ON AMAZON
Image Processing with LabVIEW and IMAQ Vision
Image Distribution
Frequency Filtering
Image Analysis
Shape Matching
Pattern Matching
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Transmission Control Protocol (TCP) Basics
Transmission Control Protocol (TCP) Data Flow
Dynamic Host Configuration Protocol (DHCP) Server Service
Windows Internet Name Service (WINS)
Internet Protocol Security (IPSec)
Java How to Program (6th Edition) (How to Program (Deitel))
Notes about Java and Java How to Program, Sixth Edition
Terminology
Adapter Classes
Object Serialization
SQL
Special Edition Using FileMaker 8
The Filter-ing Functions
Planning for Trouble
The Basic Mechanics of Exporting
Using Comments Effectively
Putting the Finishing Touches on Your Documentation
.NET-A Complete Development Cycle
The Need for .NET
Visual Studio.NET: Platform of Choice
Initial Project Planning
Initial Requirements Analysis and Design
Design of the Photo Editor Application
Programming .Net Windows Applications
Forms Inheritance
CommonDialog Classes
Class Hierarchy
Toolbars
Creating a DataGrid
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