Summary


The Paint Deformation feature is a welcome addition, allowing you to add surface details using an intuitive and easy-to-use interface. Max includes several unique modifiers that apply specifically to mesh objects. This chapter covered these topics:

  • Using the various Paint Deformation brushes

  • Setting brush options with the Brush Options dialog box

  • How the Edit Mesh and Edit Poly modifiers can be used to edit a primitive object using the Editable Mesh and Editable Poly features while maintaining its parametric nature

  • How several mesh modifiers are used to edit surface geometry

  • How to edit normals and what the effects are

  • Working with the Subdivision Surface modifiers to smooth mesh objects

In the next chapter, you learn about modeling and working with patch and NURBS objects.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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