The Paint Deformation feature is a welcome addition, allowing you to add surface details using an intuitive and easy-to-use interface. Max includes several unique modifiers that apply specifically to mesh objects. This chapter covered these topics:
Using the various Paint Deformation brushes
Setting brush options with the Brush Options dialog box
How the Edit Mesh and Edit Poly modifiers can be used to edit a primitive object using the Editable Mesh and Editable Poly features while maintaining its parametric nature
How several mesh modifiers are used to edit surface geometry
How to edit normals and what the effects are
Working with the Subdivision Surface modifiers to smooth mesh objects
In the next chapter, you learn about modeling and working with patch and NURBS objects.