Index

* indicates entry is located in the bonus chapter included on the companion CD

A

abstract classes, 113-115

abstract keyword, 113

abstract methods, 114-115

Abstract Window Toolkit, see AWT

access attributes,

and inheritance, 108-109

reasons for using, 101

adapter classes, 302

using, 302-303

addition assignment operator, 26

addition operator, 22

affined transformations, 230-234

.aif format, 339

AlphaComposite class, 247-248

animate method, 263

animation,

with one-dimensional image sheets, 373-380

with two-dimensional image sheets, 380-386

Animator class, 262

creating, 262-263

append method, 82-83

applets, 2, 201

creating, 202-204

networking with, 574

running from JAR, 129-131

security, 207

signed, 207

sound example, 339-341

specifying program arguments, 205-207

viewing, 204

AppletViewer, using, 204

application, 198

changing size of, 466

creating, 199-201

creating for high scores, 557-565

running from JAR, 128-129

sound example, 342-343

arithmetic operators, 22-23

array, 53

accessing members of, 54-55

declaring, 53-54

multi-dimensional, 60-62

multi-dimensional and multi-length, 62-65

passing as parameter, 59-60

setting values of, 56-57

using with for loop, 57-59

ArrayIndexOutOfBoundsException, 59, 143

ArrayList class, 134-135

using, 135-138

arrays of strings, 69-70

assert keyword, 150-151

assertions, 150-153

assignment operators, 26

associativity, 23-24

.au format, 339

AWT, 198

components, using, 220-221, 225

thread, see Event Dispatch Thread

versus Swing, 221, 225-226



Java 1.4 Game Programming
Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237

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