11.7 The Processing of the Transaction

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Several different designs come to mind when a developer must decide how to process transactions. Often, the first design to come to mind is to ask the transaction for an account number, use the account number to find the account from the account list object, and then tell the account to process the transaction. The problem here is that the account does not know how to process a transaction. The processing is dependent on the type of the transaction (in this case, withdraw ). This implies the need to process the transaction object polymorphically, which brings us to our second design. The bank asks the transaction for its account number, uses the account number to find the account object from within the account list object, then sends the transaction object the process method (polymorphically), passing the account object as an explicit argument. This works great for withdraw , balance query , and deposit . Transfer presents an interesting problem in that it requires two account objects, a source account and a target account. Since the Bank is unaware of which transaction it has, determining the number of accounts that a transaction requires must be performed in a transaction-independent manner. One solution is for the transaction to give a list of account numbers when the Bank requests the account number from the transaction object. The Bank then hands this list to the AccountList object, which retrieves a list of account objects rather than just one. This list can then be handed to the transaction by the Bank when it sends the process method. A better alternative is to have the Bank simply tell its transaction object to process itself, handing it the whole list of accounts. In this way, the particular process method, which runs for a given transaction type, can be responsible for determining the selection of account object(s). It also allows us to keep related data and behavior closer together by eliminating the removal of the account number from the transaction object. Some designers may worry about efficiency at this point, arguing that sending one account object is cheaper than sending thousands. I would argue that we should corrupt the logical design for physical design concerns. In fact, physical design in this case will argue that the accounts are in a database. All we are sending to the process method is a database handle, a pointer. We save nothing by letting the Bank retrieve the account object(s). This fact helps justify heuristics that warn users not to worry too much about physical design issues, most notably efficiency, during logical design.

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Object-Oriented Design Heuristics
Object-Oriented Design Heuristics (paperback)
ISBN: 0321774965
EAN: 2147483647
Year: 1996
Pages: 180

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