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The appendixes contain all the auxiliary information you might need to know. They are on the CD but not printed in the book.

Appendix A Setting Up Your Compilers

Setting up the compilers for the code in the book was a difficult task for me, since I had to make sure the code ran on three different compilers at the same time. Because of the complexity of this task, compilation information and instructions are gathered into this appendix instead of being covered in separate chapters.

Appendix B Socket Error Codes

There are so many things that can go wrong when you're dealing with socket programming, and there are a ton of error codes detailing what went wrong. This appendix lists all the common error codes and what they mean in plain English.

Appendix C C++ Primer

C++ and STL are requirements for this book, but no one can possibly be required to remember every little quirk and detail about them. Because of this, I've included this simple primer that enables you to refresh your memory on the features you may have forgotten.

Appendix D Template Primer

This is a bonus appendix from my Data Structures book on how to use templates.


This is a glossary of all the fancy terms and acronyms used throughout the book.

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MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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