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.x files, Model Importer and, 16
X Model Importer, 67
XACT
acquiring, 250
challenge project, 266
cues, variables, 258–259
effects, 259–261
introduction, 245–246
music data, compressing, 254–256
projects, creating, 251–252
sound banks, 256–258
sound files, 34
adding to Pong game, 52–55
.wav files, 247–249
wave banks, creating, 252–254
.xap files, 250
Xbox 360
configuration, 11–13
controller, using on PC, 10
debugging, 13, 145
firewall rules, 9
games
deploying, 144
setup, 144
Pong game, preparing for, 56–57
tools, 145
troubleshooting, 23–24
Update method, quitting programs, 15
.wav file compatibility, 52
XNA Game Launcher, 11–12
downloading, 143–144
XNA Game Studio Express, 12
XMA files, compression, 254–256
XNA, installation, Xbox 360, 11
XNA Content Pipeline, 4
XNA Game Application Model, 4
XNA Game Launcher, Xbox 360, 11–12
XNA Game Studio Express
installation, 9–10
obtaining, 9
overview, 2–4
system requirements, 8
Xbox 360, 12
XNA Game Studio Pro, 3
XNA Graphic Engine, 4
XNA projects. See projects
XNA Racing Game
car collision, 397–401
collision detection, 393–394
complex tracks, 356–357
importing track data, 358–360
interpolating splines, 355–356
landscape
rendering, 342–347
textures, 341–342
physics and, 374–378
tracks, 351–352
unit testing, 352–354
vertices, generating, 360–365
XNA Shooter
asteroids, 304
billboards, 307–310
Corvette, 303
3D models, 303–304
files, 298
Firebird, 304
game, 317–319
3D effects, 321–323
final screenshot, 330
Item class, 328–329
logic, 319–321
Projectile class, 325–327
Unit class, 323–325
introduction, 297
OwnShip, 303
Rocket-Frigate, 304
Small-Transporter, 304
sound, 299–300
textures, 302–303
animated, 304–307
UI (user interface), 300–302
XNA Studio, 3
XnaShooter, 298
xnb files, 7
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