X


.x files, Model Importer and, 16

X Model Importer, 67

XACT

acquiring, 250

challenge project, 266

cues, variables, 258–259

effects, 259–261

introduction, 245–246

music data, compressing, 254–256

projects, creating, 251–252

sound banks, 256–258

sound files, 34

adding to Pong game, 52–55

.wav files, 247–249

wave banks, creating, 252–254

.xap files, 250

Xbox 360

configuration, 11–13

controller, using on PC, 10

debugging, 13, 145

firewall rules, 9

games

deploying, 144

setup, 144

Pong game, preparing for, 56–57

tools, 145

troubleshooting, 23–24

Update method, quitting programs, 15

.wav file compatibility, 52

XNA Game Launcher, 11–12

downloading, 143–144

XNA Game Studio Express, 12

XMA files, compression, 254–256

XNA, installation, Xbox 360, 11

XNA Content Pipeline, 4

XNA Game Application Model, 4

XNA Game Launcher, Xbox 360, 11–12

XNA Game Studio Express

installation, 9–10

obtaining, 9

overview, 2–4

system requirements, 8

Xbox 360, 12

XNA Game Studio Pro, 3

XNA Graphic Engine, 4

XNA projects. See projects

XNA Racing Game

car collision, 397–401

collision detection, 393–394

complex tracks, 356–357

importing track data, 358–360

interpolating splines, 355–356

landscape

rendering, 342–347

textures, 341–342

physics and, 374–378

tracks, 351–352

unit testing, 352–354

vertices, generating, 360–365

XNA Shooter

asteroids, 304

billboards, 307–310

Corvette, 303

3D models, 303–304

files, 298

Firebird, 304

game, 317–319

3D effects, 321–323

final screenshot, 330

Item class, 328–329

logic, 319–321

Projectile class, 325–327

Unit class, 323–325

introduction, 297

OwnShip, 303

Rocket-Frigate, 304

Small-Transporter, 304

sound, 299–300

textures, 302–303

animated, 304–307

UI (user interface), 300–302

XNA Studio, 3

XnaShooter, 298

xnb files, 7




Professional XNA Game Programming
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138

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