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Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] Keep Faces Together option keyboard shortcuts 2nd 3rd keyframes creating 2nd nonkeyable attributes and 2nd 3rd 4th 5th 6th 7th setting 2nd Kila model arms [See scaling;arms, modeling;Kila] basic shape for 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th binding 2nd 3rd 4th biography breaking up geometry 2nd 3rd 4th 5th 6th 7th 8th buttocks 2nd 3rd character history 2nd 3rd 4th 5th character set for 2nd 3rd 4th 5th clothing for [See clothing] collarbones 2nd color-coded icons deformation [See elbows, Kila;deformation testing, modeling;Kila] early sketches 2nd ears [See Kila model;ears, modeling;Kila] eyes [See Kila model;eyes, modeling;Kila] facial animation [See facial animation] facial features [See optimization;face, modeling;Kila] feet [See resolution;feet, modeling;Kila] final model 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th fingers [See fingers] hair [See animation;hair, modeling;Kila] hands [See resolution;hands, modeling;Kila] head sheets 2nd head. [See optimization;head, modeling;Kila] joints [See joints, modeling;Kila] legs [See muscles, Kila;legs, modeling;Kila] levels of detail 2nd lips [See lips] mapping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th model sheets 2nd modeling [See modeling] mouth [See Grae model;mouth, modeling;Kila] muscle line mapping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th muscles [See neck, Kila;muscles, modeling;Kila] neck [See muscles, Kila;neck, modeling;Kila] pelvis 2nd 3rd placeholder character for 2nd 3rd 4th 5th 6th 7th 8th 9th 10th renders rest poses 2nd 3rd running in place 2nd setting binding pose 2nd 3rd 4th 5th 6th 7th 8th 9th shoulders [See muscles, Kila;shoulders, modeling;Kila] skeletal structure 2nd 3rd 4th 5th 6th spine. [See joints, Kila;spine, modeling;Kila] technical limitations for teeth [See Kila model;teeth, modeling;Kila] texture details 2nd 3rd 4th 5th 6th 7th 8th 9th 10th texture effects torso [See deleting;torso, modeling;Kila] waist [See optimization;waist, modeling;Kila] walk cycle for 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd weight painting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st knees, Grae details 2nd 3rd rotating 2nd knees, Kila controls 2nd 3rd deformation testing 2nd final rig adjustments joints 2nd optimizing 2nd weight painting 2nd 3rd 4th knuckles 2nd 3rd 4th 5th |
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