K


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Keep Faces Together option
keyboard shortcuts 2nd 3rd
keyframes
     creating 2nd
     nonkeyable attributes and 2nd 3rd 4th 5th 6th 7th
     setting 2nd
Kila model
    arms [See scaling;arms, modeling;Kila]
     basic shape for 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th
     binding 2nd 3rd 4th
     biography
     breaking up geometry 2nd 3rd 4th 5th 6th 7th 8th
     buttocks 2nd 3rd
     character history 2nd 3rd 4th 5th
     character set for 2nd 3rd 4th 5th
    clothing for [See clothing]
     collarbones 2nd
     color-coded icons
    deformation [See elbows, Kila;deformation testing, modeling;Kila]
     early sketches 2nd
    ears [See Kila model;ears, modeling;Kila]
    eyes [See Kila model;eyes, modeling;Kila]
    facial animation [See facial animation]
    facial features [See optimization;face, modeling;Kila]
    feet [See resolution;feet, modeling;Kila]
     final model 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th
    fingers [See fingers]
    hair [See animation;hair, modeling;Kila]
    hands [See resolution;hands, modeling;Kila]
     head sheets 2nd
    head. [See optimization;head, modeling;Kila]
    joints [See joints, modeling;Kila]
    legs [See muscles, Kila;legs, modeling;Kila]
     levels of detail 2nd
    lips [See lips]
     mapping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th
     model sheets 2nd
    modeling [See modeling]
    mouth [See Grae model;mouth, modeling;Kila]
     muscle line mapping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
    muscles [See neck, Kila;muscles, modeling;Kila]
    neck [See muscles, Kila;neck, modeling;Kila]
     pelvis 2nd 3rd
     placeholder character for 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     renders
     rest poses 2nd 3rd
     running in place 2nd
     setting binding pose 2nd 3rd 4th 5th 6th 7th 8th 9th
    shoulders [See muscles, Kila;shoulders, modeling;Kila]
     skeletal structure 2nd 3rd 4th 5th 6th
    spine. [See joints, Kila;spine, modeling;Kila]
     technical limitations for
    teeth [See Kila model;teeth, modeling;Kila]
     texture details 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     texture effects
    torso [See deleting;torso, modeling;Kila]
    waist [See optimization;waist, modeling;Kila]
     walk cycle for 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd
     weight painting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st
knees, Grae
     details 2nd 3rd
     rotating 2nd
knees, Kila
     controls 2nd 3rd
     deformation testing 2nd
     final rig adjustments
     joints 2nd
     optimizing 2nd
     weight painting 2nd 3rd 4th
knuckles 2nd 3rd 4th 5th



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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