L


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Lambert material 2nd
Lasso tool
Layer Editor
Layered Shader
layers
     editing
     hair 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     hiding everything in
     image planes
     shaders
     visibility of
Learning Movies 2nd
legs, Grae
    adding details [See limbs]
    deformation testing [See limbs]
    extraction of [See limbs]
    joints [See limbs]
    lower [See limbs]
    muscles [See limbs]
    optimizing [See limbs]
    shaping [See limbs]
    stitching to torso [See limbs]
    weighting [See limbs]
legs, Kila
    animating [See limbs]
    controls [See limbs]
    deformation testing [See limbs]
    extraction of [See limbs]
    final rig adjustments [See limbs]
    joints [See limbs]
    left leg creation [See limbs]
    muscles [See limbs]
    optimizing [See limbs]
    skeleton [See limbs]
    UVs [See limbs]
    walk cycles [See limbs]
    weight painting [See limbs]
Level of Detail Group 2nd
Levels of Detail (LODs) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th 71st 72nd 73rd 74th
     1000 polygon count 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th
     150 polygon count 2nd 3rd 4th
     3000 polygon count 2nd 3rd 4th 5th 6th
     500 polygon count 2nd 3rd 4th 5th 6th
     facial animation and
     generating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th
     Grae
     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th
     number of
     polygon counts 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th
     purpose of 2nd
     setting binding pose 2nd 3rd 4th 5th 6th 7th 8th 9th
     testing 2nd
     weights 2nd 3rd 4th
limbs
    basic creation [See scaling;arms, body parts, muscles, Kila;legs]
    basic shapes [See scaling;arms, body parts, muscles, Kila;legs]
    Grae [See scaling;arms, body parts, muscles, Kila;legs]
    mirroring [See scaling;arms, body parts, muscles, Kila;legs]
    pivot manipulator [See scaling;arms, body parts, muscles, Kila;legs]
    reducing levels of detail [See scaling;arms, body parts, muscles, Kila;legs]
    stitching together [See scaling;arms, body parts, muscles, Kila;legs]
linking geometry
lip-synching 2nd
lips
     creating opening between 2nd
     Grae
     joints 2nd 3rd
     optimizing
     refining 2nd 3rd 4th 5th 6th
     smoothing
     weights 2nd 3rd
locators 2nd 3rd 4th 5th
LODs [See Kila model;Levels of Detail]



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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