M


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

male characters
manipulators 2nd
mapping
     automatic 2nd
     cylindrical 2nd 3rd 4th 5th
     Grae
     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th
     muscle line, Grae 2nd 3rd 4th 5th
     muscle line, Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
     normal 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     planar 2nd 3rd 4th 5th
     spherical
     textures 2nd 3rd 4th
     UVs 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th
Marquardt Beauty Analysis Web site
material attributes 2nd 3rd 4th 5th
Maya
     getting started in 2nd 3rd 4th 5th 6th 7th 8th 9th
     Learning Movies 2nd
     preferences 2nd 3rd 4th 5th
     tutorials 2nd
     Web sites
Maya/Scripts directory
measurement units
memory, texture 2nd 3rd 4th 5th
meshes
     attaching to joints 2nd
     combining objects into
     low-resolution
     mapping muscle groups onto 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
mirPo tool
Mirror Geometry tool
mirrored instances 2nd 3rd 4th
mirroring
     animations
     geometry 2nd 3rd
     limbs 2nd
     poses
     weights 2nd
model sheets 2nd 3rd 4th 5th
modeling
     body parts collection 2nd
     cleanup tasks 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
     details 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th
     final model 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th
     getting started 2nd 3rd 4th 5th 6th 7th 8th 9th
     Grae 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th
     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st
     placeholder characters 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     preparation for 2nd 3rd 4th 5th 6th 7th
     work environment 2nd 3rd 4th 5th 6th
     working with scanned images 2nd 3rd 4th 5th 6th
models
     cleanup 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
     finalizing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th
    Grae [See Grae model]
    Kila [See Kila model]
    optimization [See optimization]
     scanning in 2nd
     size of 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th
Morgue 2nd
morph targets [See blend shapes]
morphing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
mouth, Grae
     adding details 2nd
     building 2nd
     creating cavity
     inner 2nd 3rd
     optimizing 2nd
mouth, Kila
     adding teeth 2nd
     blend shapes 2nd 3rd
     creating
     facial expressions 2nd 3rd
     inner elements 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
     muscles 2nd
     refining 2nd 3rd 4th 5th 6th
     rig creation 2nd 3rd
     shape 2nd 3rd 4th 5th 6th 7th 8th
     texture details 2nd 3rd
     tongue 2nd
     UVs
     weights 2nd 3rd 4th 5th 6th 7th
Move pivot point manipulator 2nd
muscle line mapping
     Grae 2nd 3rd 4th 5th
     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
muscles, Grae
     back
     legs 2nd
     stomach 2nd 3rd
muscles, Kila
     arms 2nd 3rd
     back 2nd 3rd
     buttocks 2nd 3rd
     chest 2nd
     facial area
     legs 2nd
     mouth area 2nd
     neck 2nd 3rd 4th
     refining 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
     shoulders 2nd
     stomach 2nd



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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