J


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

jaws
     optimizing
     rotating vertices of
     weights 2nd 3rd 4th 5th 6th 7th
jeans
     creases/folds in 2nd 3rd 4th 5th 6th 7th 8th
     deformation 2nd
     details 2nd 3rd
     reducing levels of detail 2nd
     separating from body 2nd 3rd 4th 5th 6th 7th
Joint tool 2nd 3rd
joint-based facial animation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd
joints
     limits 2nd
     number of 2nd
     renaming 2nd
     rotational axis 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
joints, Grae
     binding 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     creating 2nd 3rd 4th
     eyes 2nd
     legs 2nd 3rd 4th
     size of
     testing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     wings 2nd 3rd 4th 5th
joints, Kila
     arms 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
     attaching meshes to 2nd
     chest 2nd 3rd
     creating 2nd 3rd
     elbow 2nd 3rd 4th
     eyes 2nd 3rd 4th 5th
     facial 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd
     feet 2nd 3rd
     hair 2nd
     head 2nd
     legs 2nd 3rd 4th 5th 6th 7th 8th 9th
     options for 2nd 3rd
     paint weights 2nd 3rd 4th 5th 6th 7th
     spine 2nd 3rd 4th
     wrists 2nd



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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