H


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

hair, Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
     adding volume to 2nd 3rd 4th
     alpha map for 2nd 3rd 4th 5th
     animating 2nd
     attaching to head 2nd 3rd 4th 5th 6th 7th
     cleaning up with Outliner 2nd
     color
     controls 2nd
     creating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
     extraction of
     importance of
     joint assembly 2nd
     layering 2nd 3rd 4th 5th 6th
     mirrored version of
     movement of 2nd
     optimizing 2nd 3rd 4th 5th
     organizing strips into layers 2nd 3rd
     reducing levels of detail 2nd 3rd
     refining 2nd
     rotating strips to fit head 2nd 3rd
     shaping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th
     spikes 2nd
     texture details 2nd
     tucked behind ear 2nd 3rd 4th
     UVs 2nd 3rd 4th 5th 6th
     weight painting 2nd
     weighting 2nd 3rd
hairline 2nd 3rd 4th 5th
handle vector 2nd
handles
     IK 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     selection 2nd 3rd
hands, Grae
     creating 2nd 3rd
     editing
     fingers 2nd 3rd
hands, Kila
     adjusting 2nd 3rd
     attaching to model 2nd 3rd
     creating 2nd
     extraction of
    fingers [See fingers]
     optimizing 2nd 3rd 4th 5th 6th
     placeholders for
     quick poses 2nd 3rd 4th 5th 6th
     reducing levels of detail 2nd
     resolution 2nd
     UVs 2nd
     weight painting 2nd 3rd
hardening geometry
head joint 2nd
head sheets 2nd 3rd 4th 5th
head, Grae
    attaching to body [See optimization;face, modeling;Grae]
    creating [See optimization;face, modeling;Grae]
    detaching from body [See optimization;face, modeling;Grae]
    optimizing [See optimization;face, modeling;Grae]
head, Kila
    attaching ears to [See optimization;face, modeling;Kila]
    attaching to body [See optimization;face, modeling;Kila]
    controls [See optimization;face, modeling;Kila]
    creating basic (primitive) [See optimization;face, modeling;Kila]
    extraction of [See optimization;face, modeling;Kila]
    optimizing [See optimization;face, modeling;Kila]
    placeholders for [See optimization;face, modeling;Kila]
    rotating [See optimization;face, modeling;Kila]
    sculpting [See optimization;face, modeling;Kila]
    smoothing [See optimization;face, modeling;Kila]
    UVs [See optimization;face, modeling;Kila]
    weight painting [See optimization;face, modeling;Kila]
heel joint
highlights 2nd 3rd 4th
hips, Kila
     animating 2nd 3rd 4th 5th 6th 7th 8th 9th
     controls 2nd 3rd 4th
     deformation testing 2nd 3rd 4th
     joints 2nd 3rd 4th
     weight painting 2nd 3rd 4th 5th 6th 7th 8th 9th
history
     character 2nd 3rd 4th 5th
     deleting 2nd 3rd 4th 5th
horizontal sweep



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net