Congratulations! Both characters are now ready to be passed on to the animators or to be animated by you. You have successfully designed, modeled, optimized, textured, LODed, and rigged Kila and Grae. This final chapter in the characters' creation showed you how to clean up the scene and prepare the rig to be animated safely, as well as how to add the capability to quickly export and import animation onto the character.

There's one final chapter for you to work through. Now that the characters are completely modeled, rigged, and optimized, you're ready to study the techniques for animation in games.

    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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