Development Teams, Test Teams, Art Teams, Sound Teams, and Matrixed Teams
Start Game to Front-End
Front-End to Starting Grid
Front-End to End Game
Starting Grid to Racing
Racing to Race Wrap-Up
Racing to Pause
Pause to Front-End
Pause to Starting Grid
Pause to Racing
Pause to End Game
Race Wrap-Up to Front-End
Race Wrap-Up to Starting Grid
Race Wrap-Up to End Game
Start to Starting Grid
Start to Racing
Start to Race Wrap-Up
Start to Pause
Start to End Game
Front-End to Pause
Front-End to Racing
Front-End to Race Wrap-Up
Starting Grid to Front-End
Starting Grid to Pause
Starting Grid to Race Wrap-Up
Starting Grid to End Game
Racing to Front-End
Racing to Starting Grid
Racing to End Game
Pause to Race Wrap-Up
Race Wrap-Up to Racing
Race Wrap-Up to Pause
Some rotating vehicle view tests:
From first vehicle: click right arrow once, wait for new vehicle to rotate past 360 degrees. Check for smooth rotation, cracks or flicker in the graphics. Repeat until you arrive back at first vehicle.
From first vehicle: click left arrow once, wait for new vehicle to rotate past 360 degrees. Check for smooth rotation, cracks, or flicker in the graphics. Repeat until you arrive back at first vehicle.
From first vehicle: click right arrow once, wait for new vehicle to rotate past 360 degrees. Check for smooth rotation, cracks, or flicker in the graphics. Click left arrow once. Check that first vehicle is shown and rotating properly.
From first vehicle: click left arrow once, wait for new vehicle to rotate past 360 degrees. Check for smooth rotation, cracks, or flicker in the graphics. Click right arrow once. Check that first vehicle is shown and rotating properly.
From first vehicle: rapidly click right then left arrow, check first vehicle is shown and is rotating properly.
From first vehicle: rapidly click left then right arrow, check first vehicle is shown and rotating properly.
From first vehicle: rapidly click right arrow until you arrive back at first vehicle. Check that first vehicle is promptly shown and is rotating properly.
From first vehicle: rapidly click left arrow until you arrive back at first vehicle. Check that first vehicle is promptly shown and is rotating properly.
Example for an office building lobby containing marble floors, front and rear glass doors, guard station with guard, and two central steel -door elevators.
Check placement and behavior of objects
check left and right front doors open and close from both directions
check left and right rear doors open and close from both directions
check guard station placed inside rear door to the right as you enter
check elevators located in center of lobby, one on either side. Each should have its own call button in the Up direction only.
check elevator call buttons light when pressed and remain lit when pressed again.
check that when an elevator arrives at the first floor, its doors open and the call button light goes out if it was lit
Check the behavior and placement of NPCs
check that the guard is standing at the guard station
check that the guard greets you when you enter through either rear door
Check the fit and form of each unique tile mesh and texture used in the level
check glass door fit, transparency, and reflective factor for front and rear doors
check metal door handle color , reflectivity, and fit with glass door
check texture and shine of marble floor and wall tiles
check fit of marble floor tile edges with walls and elevator doors
check steel elevator door texture and reflectivity for each elevator
Check the functions and load times of transitions from one level to another
check that there is no noticeable break or flicker in gameplay when entering through either front door
check that there is no noticeable break or flicker gameplay when entering through either rear door
check that there is no noticeable break or flicker gameplay when entering either elevator door