World Domination

Our news site is now cranking along, serving static content to visitors. The solution we have built works well. Visitors from all around the world visit and fetch images from our small and efficient cluster. As with any good system, however, there is always room for improvement.

Of course, nothing initiates improvements like a change in requirements. The site has been performing adequately from a technical point of view, but has been overperforming on the business sidewe all should be so lucky. We have been tasked by management to increase the capacity of the whole system by a factor of four to meet expected demand.

Scaling the systems downward that we built before could not be easier. Unplugging, moving from the cabinets, and liquidating some of the static servers would have done the trickno administration required. However, scaling up requires some work. The goal is to have a technology base that is sound and efficient enough to be grown without core change. We will see that we have accomplished this.

The one aspect of image serving that is deficient, aside from our sudden lack of capacity, is our ability to capitalize on user proximity. Essentially, everyone in the world is visiting our site in San Jose, California, in the United States. Although this is probably great for people on the West Coast of the United States, it leaves a lot to be desired for visitors from the United Kingdom, the rest of Europe, Asia, Africa, and even the East Coast of the United States.

Figure 6.7 shows this configuration from a global perspective. Earlier, we analyzed the resource costs of latency and found that the resources idly tied up by the latency in a TCP connection to a web server is second only to that incurred by low-bandwidth connections. Although a single intercontinental or cross-continental TCP request for a single object may not be painfully slow, six connections for 58 objects certainly is. By providing a static cluster closer to the end user, we intrinsically reduce latency and have a good chance of increasing throughput by reducing the number of possibly congested networks through which packets flow.

Figure 6.7. Centralized image serving cluster.

Ideally, we want to place static content servers in a position to serve the bulk of our visitors with low latency. Upon further investigation into the business issues that sparked this needed capacity, we find that the reason is a doubling of traffic in the United States and good penetration into the European and Asian markets.

With this in mind, a placement in Japan, Germany, New York, and San Jose would be reasonably close to the vast majority of our intended audience. However, special care should be taken. The system must be designed correctly, or what we hope to accomplish will backfire. We want users to visit the content distribution point closest to them. However, the architecture, in its raw form, affords the opportunity to have users visit a distribution point that is very far away, as shown in Figure 6.8.

Figure 6.8. Geographically separate image serving clusters with undesirable access patterns.

Clearly this type of introduced inefficiency is something to avoid. So, how do we make sure that users in Europe visit our content distribution point in Europe and likewise for other countries and locations? We'll take a very short stab at answering this question and then talk about why it is the wrong question to ask.

To have users in Europe visit our installation in Germany, we can determine where in the world the user is and then direct them to a differently named image cluster. For example, Germany could be, and Japan could be To determine "where" the user is, there are two basic options. The first is to ask the user where she is and trust her response. This is sometimes used to solve legal issues when content must differ from viewer to viewer, but we do not have that issue. The second is to guess the location from the client's IP address. Unfortunately, both these methods have a high probability of being inaccurate.

We have gone astray from our goal with a subtly incorrect assumption. Our goal was to reduce latency and possibly increase throughput by moving the origin of content closer to the user. So far, so good. Then we conjectured about how we should determine whether a user is geographically closer to one location or another. Somehow, that "geographical" qualifier slipped in there, likely because people prefer to think spatially. The truth of the matter is that you don't care where in the world (literally) the user is, just where on the Internet the user is. The proximity we should be attempting to capitalize on is the user's proximity on the network.

The problem has been more clearly defined and is now feasible to solve using some network-based techniques.

Scalable Internet Architectures
Scalable Internet Architectures
ISBN: 067232699X
EAN: 2147483647
Year: 2006
Pages: 114

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