Chapter 4. More Rendering Techniques

IN THIS CHAPTER

  • Rendering Other Primitive Types

  • Using Index Buffers

  • Using Depth Buffers

  • In Brief

Now that we have the basic rendering concepts down, we can focus more on rendering techniques that can help improve performance and make our scenes look even better. This chapter will focus on rendering techniques such as

  • Using primitive types other than a list of triangles

  • Using index buffers for more controlled rendering

  • Using depth buffers for more realistic rendering



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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