Chapter15.Ready. Aim. Fire


Chapter 15. Ready. Aim. Fire!

If you want some tanks to battle in a level, it only makes sense that you are going to need some way for the tanks to battle each other. In this case, you allow the tanks to move and rotate the gun turrets (and barrels) and then fire at the enemy. You finished the implementation of the tank moving and controlling the turret and barrel; now you can start adding some of the game play elements and allowing that player to fire.

In this chapter, you'll learn

  • How to implement bullets

  • How to finish up the player

  • How to add sounds



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net