Summary


With that, you have a pretty robust collision-detection algorithm implemented. In the next chapter, you actually use it!

In this chapter, you accomplished quite a bit. You have the logic for your world and your levels now, and you implemented a lot of the player. You even implemented a collision-detection routine that you use more later. It's almost looking like a game now.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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