astore_0 or astore_1 or astore_2 or astore_3Stack
Before | After |
objectref | ... |
... |
Pops objectref (a reference to an object or array) off the stack and stores it in local variable <n>, where <n> is 0, 1, 2 or 3. <n> must be a valid local variable number in the current frame.
'astore_<n>' is functionally equivalent to 'astore <n>', although it is typically more efficient and also takes fewer bytes in the bytecode.
Example
astore_0 ; store reference in local variable 0 astore_1 ; store reference in local variable 1 astore_2 ; store reference in local variable 2 astore_3 ; store reference in local variable 3Bytecode
Type | Description |
u1 | astore_0 opcode = 0x4B (75) |
u1 | astore_1 opcode = 0x4C (76) |
u1 | astore_2 opcode = 0x4D (77) |
u1 | astore_3 opcode = 0x4E (78) |
astore, istore, fstore, dstore, lstore, aload, iload, fload, dload, lload
Notes
astore can also be used to store a returnAddress in a local variable. See the jsr instruction for more details.