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Chapter 1: Game Programming is Wacky Because...
Table 1.1: Comparing the Top Platforms for Game Developers.
Chapter 2: What's in a Game?
Table 2.1: Storage Required for Different Activities.
Table 2.2: Storage Characteristics for a 3D Character.
Chapter 6: 2D Stuff Every Game Programmer Should Know
Table 6.1: The Three Common Formats for Color Depth.
Chapter 8: Loading and Caching Game Resources
Table 8.1: Using Different Audio Frequencies with Digital Formats.
Table 8.2: Matchine Bit Rates with CD-ROM/DVD Speeds.
Chapter 9: 3D Graphics all Game Programmers Must Master
Table 9.1: Guidelines for Setting Coordinate Units.
Table 9.2: Translation Matrix for Moving Vectors Linearly.
Table 9.3: Rotate
θ
Degrees About the Y-Axis.
Table 9.4: Rotate
θ
Degrees About the X-Axis.
Table 9.5: Rotate
θ
Degrees About the Z-Axis.
Chapter 12: Debugging Your Game
Table 12.1: How to Run a Successful Debugging Experiment.
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Table of content
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
A+ Fast Pass
Domain 1 Installation, Configuration, and Upgrading
Domain 2 Diagnosing and Troubleshooting
Domain 6 Basic Networking
Domain 1 Operating System Fundamentals
Domain 4 Networks
FileMaker Pro 8: The Missing Manual
Switching Between Layouts
Creating Layouts
Relational Databases Explained
Going Beyond Basic Calculations
Text Parsing Calculations
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter One Solutions
Chapter Three Sales Process
Chapter Seven Diagnose Before You Prescribe
Chapter Eight Creating Visions Biased to Your Solution
Chapter Thirteen Closing: Reaching Final Agreement
Information Dashboard Design: The Effective Visual Communication of Data
Variations in Dashboard Uses and Data
Exceeding the Boundaries of a Single Screen
Displaying Excessive Detail or Precision
Visually Encoding Data for Rapid Perception
Sample Sales Dashboard
Java Concurrency in Practice
What is Thread Safety?
Building an Efficient, Scalable Result Cache
Summary
Summary
Performance and Scalability
Java All-In-One Desk Reference For Dummies
Welcome to Java
Handling Exceptions
Using the Object and Class Classes
Using the ArrayList Class
Swinging into Swing
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