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Table of content
Chapter 1: Game Programming is Wacky Because...
Table 1.1: Comparing the Top Platforms for Game Developers.
Chapter 2: What's in a Game?
Table 2.1: Storage Required for Different Activities.
Table 2.2: Storage Characteristics for a 3D Character.
Chapter 6: 2D Stuff Every Game Programmer Should Know
Table 6.1: The Three Common Formats for Color Depth.
Chapter 8: Loading and Caching Game Resources
Table 8.1: Using Different Audio Frequencies with Digital Formats.
Table 8.2: Matchine Bit Rates with CD-ROM/DVD Speeds.
Chapter 9: 3D Graphics all Game Programmers Must Master
Table 9.1: Guidelines for Setting Coordinate Units.
Table 9.2: Translation Matrix for Moving Vectors Linearly.
Table 9.3: Rotate
θ
Degrees About the Y-Axis.
Table 9.4: Rotate
θ
Degrees About the X-Axis.
Table 9.5: Rotate
θ
Degrees About the Z-Axis.
Chapter 12: Debugging Your Game
Table 12.1: How to Run a Successful Debugging Experiment.
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Table of content
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Adding Basic Controls and Lists
Working with Advanced Form Elements
Setting Form Template and Digital Signing Options
Introducing InfoPath Form Template Projects
Navigating the InfoPath Object Model
Image Processing with LabVIEW and IMAQ Vision
Introduction
Introduction to IMAQ Vision Builder
Frame Grabbing
Compression Techniques
Digital Imaging and Communication in Medicine (DICOM)
Oracle Developer Forms Techniques
Standard Toolbar Implementation
Summary
Obtaining Query Count Without EXECUTE-ing a Query
Tracking QUERY_ONLY Mode
Special Tips for Working with Multi-form Applications
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
SWT Event Handling, Threading, and Displays
Combos and Lists
Trees
Scales, Sliders, and Progress Bars
Drawing Diagrams with Draw2D
Documenting Software Architectures: Views and Beyond
Relation to Other Viewtypes
Decomposition Style
Publish-Subscribe Style
Overview
Elements, Relations, and Properties of the Allocation Viewtype
MySQL Cookbook
Working with NULL Values
Using Patterns to Match Dates or Times
Dealing with Duplicates at Record-Creation Time
Storing Images or Other Binary Data
B.1. Servlet and JavaServer Pages Overview
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