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Table of content
Chapter 1: Game Programming is Wacky Because...
Table 1.1: Comparing the Top Platforms for Game Developers.
Chapter 2: What's in a Game?
Table 2.1: Storage Required for Different Activities.
Table 2.2: Storage Characteristics for a 3D Character.
Chapter 6: 2D Stuff Every Game Programmer Should Know
Table 6.1: The Three Common Formats for Color Depth.
Chapter 8: Loading and Caching Game Resources
Table 8.1: Using Different Audio Frequencies with Digital Formats.
Table 8.2: Matchine Bit Rates with CD-ROM/DVD Speeds.
Chapter 9: 3D Graphics all Game Programmers Must Master
Table 9.1: Guidelines for Setting Coordinate Units.
Table 9.2: Translation Matrix for Moving Vectors Linearly.
Table 9.3: Rotate
θ
Degrees About the Y-Axis.
Table 9.4: Rotate
θ
Degrees About the X-Axis.
Table 9.5: Rotate
θ
Degrees About the Z-Axis.
Chapter 12: Debugging Your Game
Table 12.1: How to Run a Successful Debugging Experiment.
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Table of content
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Introduction to Computer Programming
Basic Commands, Variables, and Data Types
Characters, Strings, and Text Output
Loading and Saving Information Using Files
Playing Intro Movies and Cut-Scenes
Adobe After Effects 7.0 Studio Techniques
Onward to Effects
Linear Keyers and Hi-Con Mattes
Virtual Cinematography
The Role of Grain
Conclusion
Documenting Software Architectures: Views and Beyond
Peer-to-Peer Style
Examples of Interface Documentation
Other Views and Beyond
ECS Software Architecture View Template
C&C Shared-Data View
A Practitioners Guide to Software Test Design
Boundary Value Testing
State-Transition Testing
Exploratory Testing
When to Stop Testing
Appendix B Stateless University Registration System Case Study
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Why this book is important
Addressing
Metadata exchange
Introduction to service-oriented analysis
WS-ReliableMessaging language basics
Python Standard Library (Nutshell Handbooks) with
The rotor Module
The zlib Module
The zipfile Module
Mail and News Message Processing
The cmd Module
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