Index_U


U

UDP, 39–40

Ullman, Jeffrey D., 80

Ultima games

build process of, 114–115

camera movement in, 23–24, 26

classes in, creating, 47

game editor, 11–12

main map, 279

memory management system, 70

random number generator in, 84

resource cache, 69

Ultima IX: Ascension (Origin Systems), 30

Ultima Online (Origin Systems), 30–31

UNICODE

character set of, 182–183

Windows compatibility with, 381–382

Unified Memory Architecture (UMA), 63

Unit circle, 295–296

Unit of measurement, setting, 286–287

Unit vector, definition of, 288

Unix, program crashes, 424

Unreal Engine (Epic), 359–360

Update function, 195

Updaterelease.bat file, 103–104

Usability tests, 495, 502–503

scheduling, 505–506

User feedback, cursor for, 128

User guide, writing, 476

User input

callbacks or messages, accepting, 124–125

polling, 124

processing, 123

User interface

audience, suitability for, 157

buffer zones in, 128–129

components of, 140–155

control identifiers, 151–152

control state, 154–155

controls, 149–151

creating, tips for, 157–158

dialog boxes, 145–149

focus order, 149, 152–154

hit testing, 149, 152–154, 157

input devices for, 123. See also Input devices.

localization and, 156–157

programming tasks associated with, 473

screens, 140–145

shapes in, 156–157

stress testing, 501–502

usability testing, 502–503

User interface code, 41–42

game logic, separating from, 51




Game Coding Complete
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139

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