[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] pain emotinal pain 2nd palanquin Pancaking Scripted Sequences 2nd 3rd 4th past of characters NPC Rooting Interest Techniques 2nd payoffs peace Pendant case study 2nd people innocent people Plot Interesting Techniques persistent world games [See MMOGs (massively multiplayer online games)] pick-things-up mechanics place platformers playable roles creating 2nd 3rd player information interruptions avoiding 2nd Player Toward NPC Chemistry Techniques 2nd admiration 2nd anticipation of needs 2nd case studies Boston Physicist common attributes 2nd Cyberpunk Novelist case study grow to become better person 2nd 3rd 4th Ico case study mind-reading 2nd Player Toward NPC Relationship Deepening Techniques 2nd case studies Boston Physicist Our Post-Apocalyptic Gunslinger 2nd Cyberpunk Novelist case study hypothetical games Mixed Emotions in WWII players inducing to identify with personality of characters responsibility for characters Rooting Interest 2nd 3rd 4th Plot Deepening Technique 2nd Plot Deepening Techniques 2nd 3rd 4th bittersweet endings 2nd case studies Boston Physicist Cyberpunk Novelist case study Downside to Victory Emotion Mapping 2nd Ico case study Idea Mapping 2nd 3rd 4th and theme 2nd key characters trade places 2nd likeable character dies open endings 2nd outside conscious awareness relevance of Crouching Tiger Hidden Dragon 2nd Roman Empire case study 2nd spiritual power is palpable 2nd symbolism 2nd plot information Plot Interesting Techniques 2nd 3rd 4th 5th 6th 7th characters changes sides combination linear and multi-endgame structures combination linear and multi-path structures combination linear and nonlinear structures combination multi-role structures emergent gameplay equipment problems forced to carry out other's agendas Genre Twisting hostages Ico case study innocent people linear structures Mini-Goals modular structures multi-mode structures nonlinear structures Pancaking Scripted Sequences 2nd 3rd 4th problems with no obvious solutions revelations solutions to one problem get characters into worse problems 2nd traps Plot Sculpting Technique plot twists Motivation Techniques 2nd plots 2nd 3rd 4th 5th [See also Plot Interesting Techniques]6th 7th [See also Plot Deepening Techniques] interesting plot Motivation Techniques 2nd Opening Cinematic Techniques beginning with suspenseful piece of the plot Symbolic Subplots 2nd 3rd 4th 5th Aidyn Chronicles (game example) 2nd operating outside of conscious awareness 2nd turning into usable symbols in gameplay 2nd possessions choices of Post-Apocalyptic America Game NPC Toward Player Relationship Deepening Techniques 2nd 3rd Post-Apocalyptic Gunslinger case studies Player Toward NPC Relationship Deepening Techniques 2nd power feelings of power-ups pre-rendered cinematics predictability cinematics problem generalization Role Induction Techniques problems with dialogue 2nd with familiar relationships profit reasons for putting emotion in games prompting action through dialogue 2nd protecting each other with heroic actions Group Bonding Techniques 2nd proverbs 2nd 3rd Pulp Fiction complex relationships punishments First-Person Character Arc Techniques 2nd with First-Person Character Arc Techniques 2nd puzzles action puzzles Motivation Techniques |