Index Q

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

    emotinal pain  2nd 
Pancaking Scripted Sequences  2nd  3rd  4th 
past of characters
    NPC Rooting Interest Techniques  2nd 
Pendant case study  2nd 
    innocent people
        Plot Interesting Techniques 
persistent world games  [See MMOGs (massively multiplayer online games)]
pick-things-up mechanics 
playable roles
    creating  2nd  3rd 
player information interruptions
    avoiding  2nd 
Player Toward NPC Chemistry Techniques  2nd 
    admiration  2nd 
    anticipation of needs  2nd 
    case studies
        Boston Physicist 
    common attributes  2nd 
    Cyberpunk Novelist case study 
    grow to become better person  2nd  3rd  4th 
    Ico case study 
    mind-reading  2nd 
Player Toward NPC Relationship Deepening Techniques  2nd 
    case studies
        Boston Physicist 
        Our Post-Apocalyptic Gunslinger  2nd 
    Cyberpunk Novelist case study 
    hypothetical games
        Mixed Emotions in WWII 
    inducing to identify with personality of characters 
    responsibility for characters
        Rooting Interest  2nd  3rd  4th 
Plot Deepening Technique  2nd 
Plot Deepening Techniques  2nd  3rd  4th 
    bittersweet endings  2nd 
    case studies
        Boston Physicist 
    Cyberpunk Novelist case study 
    Downside to Victory 
    Emotion Mapping  2nd 
    Ico case study 
    Idea Mapping  2nd  3rd  4th 
        and theme  2nd 
    key characters trade places  2nd 
    likeable character dies 
    open endings  2nd 
    outside conscious awareness 
    relevance of Crouching Tiger Hidden Dragon  2nd 
    Roman Empire case study  2nd 
    spiritual power is palpable  2nd 
    symbolism  2nd 
plot information 
Plot Interesting Techniques  2nd  3rd  4th  5th  6th  7th 
    characters changes sides 
    combination linear and multi-endgame structures 
    combination linear and multi-path structures 
    combination linear and nonlinear structures 
    combination multi-role structures 
    emergent gameplay 
    equipment problems 
    forced to carry out other's agendas 
    Genre Twisting 
    Ico case study 
    innocent people 
    linear structures 
    modular structures 
    multi-mode structures 
    nonlinear structures 
    Pancaking Scripted Sequences  2nd  3rd  4th 
    problems with no obvious solutions 
    solutions to one problem get characters into worse problems  2nd 
Plot Sculpting Technique 
plot twists
    Motivation Techniques  2nd 
plots  2nd  3rd  4th  5th  [See also Plot Interesting Techniques]6th  7th  [See also Plot Deepening Techniques]
    interesting plot
        Motivation Techniques  2nd 
    Opening Cinematic Techniques
        beginning with suspenseful piece of the plot 
    Symbolic Subplots  2nd  3rd  4th  5th 
        Aidyn Chronicles (game example)  2nd 
        operating outside of conscious awareness  2nd 
        turning into usable symbols in gameplay  2nd 
    choices of 
Post-Apocalyptic America Game
    NPC Toward Player Relationship Deepening Techniques  2nd  3rd 
Post-Apocalyptic Gunslinger case studies
    Player Toward NPC Relationship Deepening Techniques  2nd 
    feelings of 
pre-rendered cinematics 
problem generalization
    Role Induction Techniques 
    with dialogue  2nd 
    with familiar relationships 
    reasons for putting emotion in games 
        through dialogue  2nd 
    each other with heroic actions
        Group Bonding Techniques  2nd 
proverbs  2nd  3rd 
Pulp Fiction  
    complex relationships 
    First-Person Character Arc Techniques  2nd 
    with First-Person Character Arc Techniques  2nd 
    action puzzles
        Motivation Techniques 

Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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