Creating Emotionally Complex Moments and Situations Through Incongruence 1

Creating Emotionally Complex Moments and Situations Through Incongruence[1]

[1] I define incongruence as putting things together that normally you wouldn't think of as belonging together.

When incongruence occurs, the way our minds or spirits function is to try and assemble the pieces into a story or a mood in which the disparate elements make sense. Incongruence snaps us out of a lulled state of complacency.

There are many forms of incongruence, and many uses of it. I want to talk about one form of visual incongruence, which can help create a rich world. (Other uses of incongruence will be discussed in Chapter 2.18 ("World Induction Techniques"), Chapter 5.2 ("Techniques for Creating Fun"), and Chapter 5.3 ("Gatherings").

Sights, sounds, language, and just about any other media can also be incongruent. When the incongruent items themselves have a richness or emotional resonance to them, the incongruence can help create a rich world.[2]

[2] This discussion leads to the question: "What constitutes an emotionally resonant image?" Well, it's safe to say that images of profoundly happy or sad or momentous events are emotionally resonant to many cultures images such as those of birth, marriage, death, war, or physical triumph. (Case in point: the Olympics.) So are images of the elements or aspects of nature, such as mountains or forests.

But many other images that are emotionally resonant are culturally relative. For instance, an angel might be emotionally resonant in Christian Western cultures, but not necessarily to the Eskimos. An eagle's feather might be emotionally resonant to the Sioux Indians, but not necessarily to Russians.

Example 1: In a game, your Guide, who has been leading you, takes you out of the dark forest and to the edge of a huge meadow, surrounded by towering peaks. You're caught up on their beauty. He looks at you and says:

 "This is where the our great leader, Kalnar,  was slain. Thousands died. It's where our  slavery began." 



His sad words are incongruent with the scenic meadow. The emotional resonance in the image and in the words mean that, when combined, their incongruence create an emotional depth and complexity to the moment.

Example 2: In a game set in the American Revolution, the Americans have taken a pounding. Many lay dying in the mud. Your captain is injured and can barely drag himself along the ground.

Suddenly, a runner enters the scene and whispers something to him. He cracks a small smile, and says in a loud, hoarse whisper, "We've won."

Here we see a reverse of the incongruence with the meadow. In this situation, the battlefield is a place of ruination and very emotionally resonant. But his words are happy. The incongruence creates a moment of emotional depth and complexity.

Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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