Sampled Audio Synthesis


Chapter 10. Audio Synthesis

The synthesis of new audio during a game's execution can be useful, especially in response to unforeseen or rare events. In this chapter, I look at how to generate tone sequences for sampled audio and how to create MIDI sequences at runtime. The discussion is split into two main parts: synthesis of sampled audio and synthesis of sequences. I finish by describing additional libraries and APIs that can help with audio generation.



Killer Game Programming in Java
Killer Game Programming in Java
ISBN: 0596007302
EAN: 2147483647
Year: 2006
Pages: 340

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