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Chapter 1: Network Programming with the Microsoft .NET Framework
Figure 1-1: An overview of the .NET Framework and related components
Figure 1-2: ASP.NET weather display page
Figure 1-3: Windows Formsbased HTML downloader
Figure 1-4: Console-based file downloader
Chapter 2: Managed I/O: Streams, Readers, and Writers
Figure 2-1: The stream I/O process
Figure 2-2: Stream relationship diagram
Figure 2-3: Bidirectional stream-oriented connected sockets
Figure 2-4: Layering one stream on top of another stream
Chapter 3: Threading and the Asynchronous Pattern
Figure 3-1: An application running three threads
Chapter 5: Developing with Uniform Resource Identifiers
Figure 5-1: Syntax and examples of the required URI parts
Figure 5-2: Syntax and examples of common (but not required) URI parts
Chapter 6: Introduction to
System.Net
Figure 6-1: The layers of
System.Net
Figure 6-2: Basic types and services provided by
System.Net
Figure 6-3: Socket-level classes in
System.Net
Figure 6-4: Application protocol classes in version 1.1 of
System.Net
Figure 6-5: The
System.Net
request-response model
Chapter 7: IP Addressing and DNS
Figure 7-1: Connecting using link-local addresses
Chapter 8: Client Sockets
Figure 8-1: Protocol encapsulation
Figure 8-2: ICMP protocol header
Figure 8-3: IPv4/UDP pseudoheader checksum fields
Figure 8-4: IPv6/UDP pseudoheader checksum fields
Chapter 11: XML Web Services and the Network
Figure 11-1: Web service message flow over HTTP in the .NET Framework
Chapter 12: .NET Remoting
Figure 12-1: Application domain overview
Figure 12-2: Remoting channel overview
Figure 12-3: Abstract methods and properties required for implementing a custom channel
Figure 12-4:
IClientChannelSink
abstract methods and properties
Figure 12-5:
IServerChannelSink
abstract methods and properties
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Network Programming for the MicrosoftВ® .NET Framework (Pro-Developer)
ISBN: 073561959X
EAN: 2147483647
Year: 2003
Pages: 121
Authors:
Anthony Jones
,
Jim Ohlund
,
Lance Olson
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Characters, Strings, and Text Output
Making Programs Think Branching Statements and Subroutines
Basic Graphics Commands
Loading and Saving Information Using Files
Fundamentals of 3D Graphics Programming
Inside Network Security Assessment: Guarding Your IT Infrastructure
Network Vulnerability Assessment
Understanding the IT Security Process
Reducing the Risk of an Attack
IT Security Architecture and Framework
Vulnerability Management
High-Speed Signal Propagation[c] Advanced Black Magic
Hierarchy of Regions
Pcb (printed-circuit board) Traces
Intercabinet Applications
Preferred Cable Combinations
Extra Fries, Please
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
SWT/JFace Mechanisms
Basic SWT Widgets
Text Controls
Other Important SWT Components
Sample Application
InDesign Type: Professional Typography with Adobe InDesign CS2
Going with the Flow
Aligning Your Type
Paragraph Indents
Editing Styles
Setting Up Your Document
Python Standard Library (Nutshell Handbooks) with
The string Module
The poplib Module
The profile Module
The token Module
The tzparse Module
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